Open every day, at every hour Admission free 11,722 servers and 61,093 players on view The records renewed every five minutes
Rust Server HistoryMuseum and archive of Rust servers

This server publishes no banner

Exhibit no. 13,025Acc. 2026.13025

Local Skin QA

Rust server · in the archive since 27 September 2026

Offline 86.60.213.187:28015 checked 9d ago

moddedoxide
To visit
Players now 1/ 1
100% full
7-day average0peak –
Rank#13,025top 59%
Last wipe16d agoMon 12 Oct, 21:32 UTC · no schedule published
Next wipe–too few wipes seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectedlast seen, 19 Oct 2026, 17:05 UTCAll times UTC.

The record of each wipe

  1. Mon 12 Oct 202621:32 UTC16d ago
    Peak
    0
    Crowd
    –
    Lasted
    running
    Players before
    1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

0wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

No hourly players around its wipes yet.

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k27 Sep2 Oct12 Oct17 Oct21 Oct26 Oct

Top 59% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Lists and tags

What do the server tags on Local Skin QA mean?

These tags from Local Skin QA, read by the game's server browser, are: gmrust (Game mode): The game mode is standard Rust survival; mp1 (Max players): The server holds 1 slots; ts8 (Group limit): The game default caps teams at 8; v2634 (Protocol): Your game must run protocol 2634 to join; cs167584 (Build): This server runs game build 167584; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): No region code is set; ^o (Oxide): A plugin framework, Oxide (uMod), is installed here; ^z (Modded): Under Modded: the game is changed by plugins or settings. Shown at the top of this page are the current players, the queue and the world's age, also taken from the tags.

Which Rust Server History lists and filters include Local Skin QA?

The Rust Server History lists that feature Local Skin QA are: Modded Rust servers: the record. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

The record

Which version of Rust does Local Skin QA run?

Rust network protocol 2634 and build 167584 is the build Local Skin QA runs, on Windows. Joining requires your game to be on the same protocol; Steam keeps it updated for you.

Is Local Skin QA online, and how reliable is it?

Local Skin QA was last seen 9 days 18 hours ago and is offline right now. 0 of 168 hours, or 0% of the time, over the last 7 full days. 27 September 2026 is when Rust Server History first saw it.

Where is Local Skin QA located?

No region is published by Local Skin QA. Where a server says it is is shown on Rust Server History; where the machine stands is not looked up. You will find it at 86.60.213.187:28015.

Wipe record

What does wipe day look like on Local Skin QA?

0 players on average was the busiest its recent wipes drew. On the latest wipe, 0 hours after the wipe, the crowd peaked.

What is the wipe schedule on Local Skin QA?

The rhythm of Local Skin QA cannot be told yet, as too few of its wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, when every Rust server wipes. The world it runs now dates from 16 days 13 hours ago.

Player counts

How does Local Skin QA rank against other Rust servers?

Over seven days of player hours, Local Skin QA ranks #13,025, inside the top 59% of all ranked servers.

How busy is Local Skin QA?

No current count exists for Local Skin QA; it was last seen 9 days 18 hours ago.

Rules and settings

What are the rules and settings on Local Skin QA?

No gather rate is stated in the name of Local Skin QA. The limit of 8 players per group is the game's default. survival is the game mode, the usual game, with gathering, building and raiding. You may fight and raid other players. Under Modded in the server browser, the game is changed by plugins or settings. Plugins in use: Oxide. VAC from Valve is switched on.

Which map does Local Skin QA run?

The game generates the map on Local Skin QA, which is procedural.

Join record

How do I join Local Skin QA?

Press F1 in Rust to open the console, then enter client.connect 86.60.213.187:28015 to connect. Launch Rust from this page instead and you join through Steam with the connect already made.

The label explained

Server tags

What each tag this server publishes means.

Published as mp1,ptrak,$r?,v2634,gmrust,cs167584,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp1
Max players The server holds 1 slots.
ts8
Group limit The game default caps teams at 8.
v2634
Protocol Your game must run protocol 2634 to join.
cs167584
Build This server runs game build 167584.
ptrak
Networking Networking runs on RakNet, the game's standard layer.
$r?
Region code No region code is set.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), is installed here.
^z
Modded Under Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.