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Exhibit no. 13,743Acc. 2026.13743
Carbon Local Development
Rust server · in the archive since 4 October 2026
Offline 86.26.236.220:28015 checked 12d ago
The timeline
Wipes
Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.
The record of each wipe
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
The rhythm
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Population, performance and rank
Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 64% of all ranked servers. Ranked on player hours over the last seven days.
Related exhibits
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Visitors' questions about this exhibit
Quick answers
Answered from the figures on this page.
Lists and tags
What do the server tags on Carbon Local Development mean?
You can see the tags Carbon Local Development publishes, read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): Teams are capped at 8, the default the game ships; v2634 (Protocol): The server runs game protocol 2634; matching it is required to join; cs166652 (Build): This server runs game build 166652; ptrak (Networking): RakNet handles the network layer, as standard for the game; $r? (Region code): The region code field is empty; ^z (Modded): Under Modded: the game is changed by plugins or settings; ^y (Carbon): Plugins run through Carbon here. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.
Which Rust Server History lists and filters include Carbon Local Development?
The Rust Server History lists that feature Carbon Local Development are: Modded Rust servers: the record. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Server entry
Which version of Rust does Carbon Local Development run?
On Windows, Carbon Local Development runs Rust network protocol 2634 and build 166652. Steam updates your game for you; joining needs the same protocol.
Is Carbon Local Development online, and how reliable is it?
Carbon Local Development was last seen 12 days 8 hours ago and is offline right now. Of 168 hours in the last 7 full days, 0 were up: 0% of the time. The first sighting by Rust Server History was on 4 October 2026.
Where is Carbon Local Development located?
You will find no region published by Carbon Local Development. Where a server says it is is shown on Rust Server History; where the machine stands is not looked up. You can reach it at 86.26.236.220:28015.
Wipe log
What is the wipe schedule on Carbon Local Development?
The rhythm of Carbon Local Development cannot be told yet, as too few of its wipes are on record. The monthly force wipe comes next on Thursday 5 November at 19:00 UTC, and every Rust server wipes then. Made 23 days 7 hours ago, the current world is what it runs now.
Population
How does Carbon Local Development rank against other Rust servers?
Over seven days of player hours, Carbon Local Development ranks #13,743, inside the top 64% of all ranked servers.
How busy is Carbon Local Development?
Carbon Local Development is offline at present, having last been seen 12 days 8 hours ago.
Map and rules
What are the rules and settings on Carbon Local Development?
The name of Carbon Local Development carries no gather rate. The limit of 8 players per group is the game's default. Recorded as survival, with this note: gather, build, raid: the standard game. Fighting and raiding between players are permitted. Plugins or settings alter the game here, and the browser lists the server under Modded. Carbon plugins are running. The anti-cheat VAC from Valve is active.
Which map does Carbon Local Development run?
Generated by the game, the map on Carbon Local Development is procedural.
How to join
How do I join Carbon Local Development?
Enter client.connect 86.26.236.220:28015 in the console, opened with F1 in Rust. Launch Rust and join on this page also works: it opens Rust through Steam and connects you.
The label explained
Server tags
What each tag this server publishes means.
Published as mp50,ptrak,$r?,v2634,gmrust,cs166652,ts8,^z,^y
Game
gmrust
mp50
ts8
v2634
cs166652
ptrak
$r?
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.