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Exhibit no. 9,975Acc. 2026.9975
Development Server
Rust server · in the archive since 18 October 2026
Offline 86.238.105.0:28015 checked 3d ago
The timeline
Wipes
Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.
18 Oct Last seen 18 Oct16:45 20 Oct19:07 25 Oct21:41
a wipe on recordthe monthly force wipeexpectedlast seen, 25 Oct 2026, 23:15 UTCAll times UTC.
The record of each wipe
-
Sun 25 Oct 202621:41 UTC3d ago
- Peak
- 1
- Crowd
- –
- Lasted
- running
- Players before
- 0
-
Tue 20 Oct 202619:07 UTC8d ago
- Peak
- 1
- Crowd
- held half
- Lasted
- 5.1 days
- Players before
- 1
-
Sun 18 Oct 202616:45 UTC10d ago
- Peak
- 1
- Crowd
- –
- Lasted
- 2.1 days
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
The rhythm
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
The record
Population, performance and rank
Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 45% of all ranked servers. Ranked on player hours over the last seven days.
Related exhibits
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Visitors' questions about this exhibit
Quick answers
Answered from the figures on this page.
Tags, lists
What do the server tags on Development Server mean?
You can see the tags Development Server publishes, read by the game's server browser: gmrust (Game mode): This server runs standard Rust survival; mp50 (Max players): Slot count: 50; ts8 (Group limit): The game default caps teams at 8; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles the network layer, as standard for the game; $r? (Region code): The server has no region code; ^o (Oxide): A plugin framework, Oxide (uMod), is installed here; ^z (Modded): Under Modded: the game is changed by plugins or settings. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.
Which Rust Server History lists and filters include Development Server?
These Rust Server History lists include Development Server: Modded Rust servers: the record. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Server entry
Which version of Rust does Development Server run?
The recorded build for Development Server is Rust network protocol 2635 and build 168909 on Windows. Joining requires your game to be on the same protocol; Steam keeps it updated for you.
Is Development Server online, and how reliable is it?
The record shows Development Server offline at this moment, last seen 3 days 4 hours ago. It was up for 9 of 168 hours in the last 7 full days, 5% of the time. First seen by Rust Server History on 18 October 2026.
Where is Development Server located?
There is no region published by Development Server. Where a server says it is is shown on Rust Server History; where the machine stands is not looked up. You can reach it at 86.238.105.0:28015.
Wipe record
What does wipe day look like on Development Server?
1 players on average was the busiest its recent wipes drew. 1 hours into the latest wipe the crowd peaked. Above half that peak until the next wipe it stayed in 100% of its recent wipes.
What is the wipe schedule on Development Server?
No next wipe can be predicted: Development Server wipes at irregular times. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, when every Rust server wipes. Made 3 days 5 hours ago, the current world is what it runs now.
Player record
How does Development Server rank against other Rust servers?
The last seven days of player hours place Development Server at #9,975, among the top 45% of all ranked servers.
How busy is Development Server?
Development Server is offline at present, having last been seen 3 days 4 hours ago. A seven-day average of 0 players is recorded, with a peak of 1.
Rules and settings
What are the rules and settings on Development Server?
You will not find a gather rate in the name of Development Server. At 8 players, the group limit matches the game's default. Under game mode, the entry reads survival, the usual game, with gathering, building and raiding. You may fight and raid other players. Plugins or settings alter the game here, and the browser lists the server under Modded. Plugins in use: Oxide. VAC from Valve is switched on.
Which map does Development Server run?
The game generates the map on Development Server, which is procedural.
How to join
How do I join Development Server?
Enter client.connect 86.238.105.0:28015 in the console, opened with F1 in Rust. Launch Rust and join on this page also works: it opens Rust through Steam and connects you.
The label explained
Server tags
What each tag this server publishes means.
Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust
mp50
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.