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Exhibit no. 15,460Acc. 2026.15460

MattOS Experimental Playtest Server

Rust server · in the archive since 17 September 2026

Offline 86.21.55.201:28019 checked 36d ago

moddedcarbon
To visit
Players now 0/ 100
0% full
7-day average0peak –
Rank#15,460top 67%
Last wipe36d agoTue 22 Sep, 15:33 UTC · no schedule published
Next wipe–no rhythm it keeps

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectedlast seen, 22 Sep 2026, 16:35 UTCAll times UTC.

The record of each wipe

  1. Tue 22 Sep 202613:20 UTC36d ago
    Peak
    0
    Crowd
    –
    Lasted
    running
    Players before
    0
  2. Tue 22 Sep 202606:41 UTC36d ago
    Peak
    0
    Crowd
    –
    Lasted
    0.3 days
    Players before
    0
  3. Mon 21 Sep 202623:53 UTC37d ago
    Peak
    0
    Crowd
    –
    Lasted
    0.3 days
    Players before
    0
  4. Mon 21 Sep 202617:41 UTC37d ago
    Peak
    0
    Crowd
    –
    Lasted
    0.3 days
    Players before
    0
  5. Mon 21 Sep 202610:47 UTC37d ago
    Peak
    0
    Crowd
    –
    Lasted
    0.3 days
    Players before
    0
  6. Mon 21 Sep 202603:44 UTC37d ago
    Peak
    0
    Crowd
    –
    Lasted
    0.3 days
    Players before
    0
  7. Sun 20 Sep 202621:25 UTC38d ago
    Peak
    0
    Crowd
    –
    Lasted
    0.3 days
    Players before
    0
  8. Sun 20 Sep 202614:39 UTC38d ago
    Peak
    0
    Crowd
    –
    Lasted
    0.3 days
    Players before
    0
  9. Sun 20 Sep 202606:35 UTC38d ago
    Peak
    0
    Crowd
    –
    Lasted
    0.3 days
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

0.3 daysusual gapbetween real wipes
88%on rhythmof its recent wipes
0wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

Tue 22 SepTue 22 SepMon 21 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k20 Sep22 Sep24 Sep25 Sep27 Sep29 Sep

Top 67% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Lists and tags

What do the server tags on MattOS Experimental Playtest Server mean?

You can see the tags MattOS Experimental Playtest Server publishes, read by the game's server browser: gmrust (Game mode): This server runs standard Rust survival; mp100 (Max players): Slot count: 100; ts8 (Group limit): The default cap of 8 per team applies here; v2633 (Protocol): The server runs game protocol 2633; matching it is required to join; cs164530 (Build): Build number: 164530; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): The server has no region code; ^z (Modded): Under Modded: the game is changed by plugins or settings; ^y (Carbon): Carbon is the plugin framework in use. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.

Which Rust Server History lists and filters include MattOS Experimental Playtest Server?

The Rust Server History lists that feature MattOS Experimental Playtest Server are: Modded Rust servers: the record. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

The record

Which version of Rust does MattOS Experimental Playtest Server run?

The recorded build for MattOS Experimental Playtest Server is Rust network protocol 2633 and build 164530 on Windows. The protocol must match to join, and Steam handles that update.

Is MattOS Experimental Playtest Server online, and how reliable is it?

MattOS Experimental Playtest Server was last seen 36 days 7 hours ago and is offline right now. Of 168 hours in the last 7 full days, 0 were up: 0% of the time. 17 September 2026 is when Rust Server History first saw it.

Where is MattOS Experimental Playtest Server located?

You will find no region published by MattOS Experimental Playtest Server. Rust Server History does not look up where the machine stands; it shows where a server says it is. You can reach it at 86.21.55.201:28019.

Wipe record

What does wipe day look like on MattOS Experimental Playtest Server?

At their busiest, its recent wipes drew an average of 0 players. 0 hours into the latest wipe the crowd peaked.

What is the wipe schedule on MattOS Experimental Playtest Server?

There is no next wipe to predict on MattOS Experimental Playtest Server, which wipes at irregular times. Next on Thursday 5 November at 19:00 UTC is the monthly force wipe, when every Rust server wipes. The world it runs now dates from 36 days 8 hours ago.

Population

How does MattOS Experimental Playtest Server rank against other Rust servers?

The last seven days of player hours place MattOS Experimental Playtest Server at #15,460, among the top 67% of all ranked servers.

How busy is MattOS Experimental Playtest Server?

The last sighting of MattOS Experimental Playtest Server in the live count was 36 days 7 hours ago; it is offline now.

Rules, map

What are the rules and settings on MattOS Experimental Playtest Server?

The name of MattOS Experimental Playtest Server carries no gather rate. At 8 players, the group limit matches the game's default. Under game mode, the entry reads survival, gathering, building and raiding: the standard game. Fighting and raiding between players are permitted. Under Modded in the server browser, the game is changed by plugins or settings. The plugin count is Carbon. VAC from Valve is switched on.

Which map does MattOS Experimental Playtest Server run?

Generated by the game, the map on MattOS Experimental Playtest Server is procedural.

Join record

How do I join MattOS Experimental Playtest Server?

Enter client.connect 86.21.55.201:28019 in the console, opened with F1 in Rust. Launch Rust and join on this page also works: it opens Rust through Steam and connects you.

The label explained

Server tags

What each tag this server publishes means.

Published as mp100,ptrak,$r?,v2633,gmrust,cs164530,ts8,^z,^y

Game

gmrust
Game mode This server runs standard Rust survival.
mp100
Max players Slot count: 100.
ts8
Group limit The default cap of 8 per team applies here.
v2633
Protocol The server runs game protocol 2633; matching it is required to join.
cs164530
Build Build number: 164530.
ptrak
Networking Networking runs on RakNet, the game's standard layer.
$r?
Region code The server has no region code.

Mods and access

^z
Modded Under Modded: the game is changed by plugins or settings.
^y
Carbon Carbon is the plugin framework in use.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.