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Exhibit no. 15,128Acc. 2026.15128
Rift Servers | Local Development
Rust server · in the archive since 19 October 2026
Offline 86.2.84.161:28015 checked 8d ago
The timeline
Wipes
Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.
The record of each wipe
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
The rhythm
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Population, performance and rank
Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Related exhibits
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Visitors' questions about this exhibit
Quick answers
Answered from the figures on this page.
Tags, lists
What do the server tags on Rift Servers | Local Development mean?
These tags from Rift Servers | Local Development, read by the game's server browser, are: gmrust (Game mode): This server runs standard Rust survival; mp10 (Max players): Slot count: 10; ts8 (Group limit): Teams are capped at 8, the default the game ships; v2634 (Protocol): To join, your game has to be on protocol 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Under Modded: the game is changed by plugins or settings. At the top of this page you also see the current players, the queue and when the world was made, all from the tags.
Which Rust Server History lists and filters include Rift Servers | Local Development?
These Rust Server History lists include Rift Servers | Local Development: Modded Rust servers: the record. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
The record
Which version of Rust does Rift Servers | Local Development run?
Rust network protocol 2634 and build 167781 is the build Rift Servers | Local Development runs, on Windows. The protocol must match to join, and Steam handles that update.
Is Rift Servers | Local Development online, and how reliable is it?
Offline now, Rift Servers | Local Development was last seen 8 days 5 hours ago. 0 of 168 hours, or 0% of the time, over the last 7 full days. First seen by Rust Server History on 19 October 2026.
Where is Rift Servers | Local Development located?
You will find no region published by Rift Servers | Local Development. Rust Server History does not look up where the machine stands; it shows where a server says it is. You will find it at 86.2.84.161:28015.
Wipe log
What is the wipe schedule on Rift Servers | Local Development?
The record holds too few of Rift Servers | Local Development's wipes to tell its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, when every Rust server wipes. 9 days 5 hours ago its current world was made.
Population
How does Rift Servers | Local Development rank against other Rust servers?
Player hours over the last seven days put Rift Servers | Local Development at #15,128: a place in the top 69% of all ranked servers.
How busy is Rift Servers | Local Development?
Rift Servers | Local Development is offline at present, having last been seen 8 days 5 hours ago.
Map and rules
What are the rules and settings on Rift Servers | Local Development?
You will not find a gather rate in the name of Rift Servers | Local Development. At 8 players, the group limit matches the game's default. survival is the game mode, gather, build, raid: the standard game. Fighting and raiding between players are permitted. Plugins or settings alter the game here, and the browser lists the server under Modded. Oxide plugins are running. The anti-cheat VAC from Valve is active.
Which map does Rift Servers | Local Development run?
The game generates the map on Rift Servers | Local Development, which is procedural.
Joining the server
How do I join Rift Servers | Local Development?
Press F1 in Rust to open the console, then enter client.connect 86.2.84.161:28015 to connect. Launch Rust from this page instead and you join through Steam with the connect already made.
The label explained
Server tags
What each tag this server publishes means.
Published as mp10,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z
Game
gmrust
mp10
ts8
v2634
cs167781
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.