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Exhibit no. 6,961Acc. 2026.6961

Local Server1 MAIN

Rust server · in the archive since 17 September 2026

Offline 86.146.176.163:28015 checked 4h ago

moddedoxide
To visit
Players now 1/ 10
10% full
7-day average1peak 1
Rank#6,961top 31%
Last wipe13d agoThu 15 Oct, 20:44 UTC · no schedule published
Next wipe–no rhythm it keeps

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectedlast seen, 29 Oct 2026, 13:20 UTCAll times UTC.

The record of each wipe

  1. Thu 15 Oct 202620:12 UTC13d ago
    Peak
    1
    Crowd
    –
    Lasted
    running
    Players before
    0
  2. Tue 6 Oct 202612:20 UTC23d ago
    Peak
    1
    Crowd
    halved by day 8
    Lasted
    9.3 days
    Players before
    0
  3. Wed 30 Sep 202617:39 UTC29d ago
    Peak
    0
    Crowd
    –
    Lasted
    5.8 days
    Players before
    1
  4. Mon 21 Sep 202617:07 UTC38d ago
    Peak
    1
    Crowd
    held half
    Lasted
    9 days
    Players before
    1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

9 daysusual gapbetween real wipes
67%on rhythmof its recent wipes
1wipe-day peakplayers, last three wipes
50%crowd heldelse halves by day 8

The first 48 hours of its last wipes

Thu 15 OctTue 6 OctWed 30 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
00.250.50.75118:0022:0010:0013:0015:0013:00

Hourly average and peak, UTC.

Folder 2

Server performance

010020030040018:0022:0010:0013:0015:0013:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 31% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Lists and tags

What do the server tags on Local Server1 MAIN mean?

These tags from Local Server1 MAIN, read by the game's server browser, are: gmrust (Game mode): This server runs standard Rust survival; mp10 (Max players): Slot count: 10; ts8 (Group limit): The default cap of 8 per team applies here; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): Build number: 168909; ptrak (Networking): RakNet handles the network layer, as standard for the game; $r? (Region code): The server has no region code; ^o (Oxide): Oxide, also known as uMod, is the plugin framework in use; ^z (Modded): Under Modded: the game is changed by plugins or settings. At the top of this page you also see the current players, the queue and when the world was made, all from the tags.

Which Rust Server History lists and filters include Local Server1 MAIN?

These Rust Server History lists include Local Server1 MAIN: Modded Rust servers: the record. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Server entry

Does Local Server1 MAIN run smoothly?

Averaged over the last 48 hours: 240 server fps, with 239 the lowest. Buildings, deployables and everything else in the world came to as many as 7,993 entities. Memory use peaked at 1,411 MB. Lag, as players feel it, has two sources: low fps and a rising entity count.

Which version of Rust does Local Server1 MAIN run?

The recorded build for Local Server1 MAIN is Rust network protocol 2635 and build 168909 on Windows. Joining requires your game to be on the same protocol; Steam keeps it updated for you.

Is Local Server1 MAIN online, and how reliable is it?

Local Server1 MAIN was last seen 4 hours ago and is offline right now. About 37 minutes ago is when it last restarted, judged by the uptime it reports. Of 168 hours in the last 7 full days, 21 were up: 12% of the time. 17 September 2026 is when Rust Server History first saw it.

Where is Local Server1 MAIN located?

You will find no region published by Local Server1 MAIN. Where a server says it is is shown on Rust Server History; where the machine stands is not looked up. Its entry gives 86.146.176.163:28015 as the address.

Wipe history

What does wipe day look like on Local Server1 MAIN?

At their busiest, its recent wipes drew an average of 1 players. On the latest wipe, 0 hours after the wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 50% of its recent wipes. The fall below half came by day 8 in those wipes where it didn't hold.

What is the wipe schedule on Local Server1 MAIN?

No next wipe can be predicted: Local Server1 MAIN wipes at irregular times. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, when every Rust server wipes. Made 13 days 20 hours ago, the current world is what it runs now.

Player counts

How does Local Server1 MAIN rank against other Rust servers?

The last seven days of player hours place Local Server1 MAIN at #6,961, among the top 31% of all ranked servers.

How busy is Local Server1 MAIN?

No current count exists for Local Server1 MAIN; it was last seen 4 hours ago. Stored history gives a seven-day average of 1 players and a peak of 1. The busiest hour of the last 48 was 22:00 UTC, averaging 1 players.

Map and rules

What are the rules and settings on Local Server1 MAIN?

You will not find a gather rate in the name of Local Server1 MAIN. No group may exceed 8 players, the default set by the game. Under game mode, the entry reads survival, gathering, building and raiding: the standard game. You may fight and raid other players. The server browser lists it under Modded, where plugins or settings change the game. Oxide plugins are running. VAC from Valve is switched on.

Which map does Local Server1 MAIN run?

A procedural map of size 1,500 with seed 9876513 is what Local Server1 MAIN runs, generated by the game. You can look at the map on RustMaps from this page, since one size and seed always give one map.

How to join

How do I join Local Server1 MAIN?

Press F1 in Rust to open the console, then enter client.connect 86.146.176.163:28015 to connect. Launch Rust from this page instead and you join through Steam with the connect already made.

The label explained

Server tags

What each tag this server publishes means.

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode This server runs standard Rust survival.
mp10
Max players Slot count: 10.
ts8
Group limit The default cap of 8 per team applies here.
v2635
Protocol Your game must run protocol 2635 to join.
cs168909
Build Build number: 168909.
ptrak
Networking RakNet handles the network layer, as standard for the game.
$r?
Region code The server has no region code.

Mods and access

^o
Oxide Oxide, also known as uMod, is the plugin framework in use.
^z
Modded Under Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.