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Exhibit no. 13,989Acc. 2026.13989

RustDev

Rust server · in the archive since 12 October 2026

Offline 85.67.144.172:28015 checked 14d ago

moddedoxide
To visit
Players now 0/ 5
0% full
7-day average0peak –
Rank#13,989top 65%
Last wipe14d agoWed 14 Oct, 17:29 UTC · no schedule published
Next wipe–no rhythm it keeps

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectedlast seen, 15 Oct 2026, 00:55 UTCAll times UTC.

The record of each wipe

  1. Wed 14 Oct 202617:29 UTC14d ago
    Peak
    1
    Crowd
    –
    Lasted
    running
    Players before
    0
  2. Tue 13 Oct 202609:56 UTC16d ago
    Peak
    1
    Crowd
    –
    Lasted
    1.3 days
    Players before
    0
  3. Mon 12 Oct 202612:22 UTC16d ago
    Peak
    1
    Crowd
    –
    Lasted
    0.9 days
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

1.1 daysusual gapbetween real wipes
0%on rhythmof its recent wipes
1wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

Wed 14 OctTue 13 OctMon 12 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 6 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k12 Oct14 Oct16 Oct17 Oct19 Oct21 Oct

Top 65% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags, lists

What do the server tags on RustDev mean?

The game's server browser reads these tags published by RustDev: gmrust (Game mode): The game mode is standard Rust survival; mp5 (Max players): Slot count: 5; ts8 (Group limit): The default cap of 8 per team applies here; v2634 (Protocol): Your game must run protocol 2634 to join; cs167584 (Build): Build number: 167584; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The server has no region code; ^o (Oxide): Oxide, also known as uMod, is the plugin framework in use; ^z (Modded): Under Modded: the game is changed by plugins or settings. At the top of this page you also see the current players, the queue and when the world was made, all from the tags.

Which Rust Server History lists and filters include RustDev?

The Rust Server History lists that feature RustDev are: Modded Rust servers: the record. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

The record

Which version of Rust does RustDev run?

Rust network protocol 2634 and build 167584 is the build RustDev runs, on Windows. Joining requires your game to be on the same protocol; Steam keeps it updated for you.

Is RustDev online, and how reliable is it?

Offline now, RustDev was last seen 14 days 10 hours ago. It was up for 0 of 168 hours in the last 7 full days, 0% of the time. First seen by Rust Server History on 12 October 2026.

Where is RustDev located?

You will find no region published by RustDev. The location on Rust Server History is what a server says, not a lookup of where the machine stands. You can reach it at 85.67.144.172:28015.

Wipe history

What does wipe day look like on RustDev?

An average peak of 1 players was drawn by its recent wipes. 6 hours into the latest wipe the crowd peaked.

What is the wipe schedule on RustDev?

There is no next wipe to predict on RustDev, which wipes at irregular times. The monthly force wipe comes next on Thursday 5 November at 19:00 UTC, and every Rust server wipes then. The world it runs now dates from 14 days 18 hours ago.

Player record

How does RustDev rank against other Rust servers?

The last seven days of player hours place RustDev at #13,989, among the top 65% of all ranked servers.

How busy is RustDev?

No current count exists for RustDev; it was last seen 14 days 10 hours ago.

Map and rules

What are the rules and settings on RustDev?

No gather rate is stated in the name of RustDev. No group may exceed 8 players, the default set by the game. survival is the game mode, gather, build, raid: the standard game. Fighting and raiding between players are permitted. Plugins or settings alter the game here, and the browser lists the server under Modded. Plugins in use: Oxide. The anti-cheat VAC from Valve is active.

Which map does RustDev run?

The game generates the map on RustDev, which is procedural.

Joining the server

How do I join RustDev?

Entering client.connect 85.67.144.172:28015 in the console (F1) connects you to this server. The Launch Rust button on this page does the same: it opens the game via Steam and connects on your behalf.

The label explained

Server tags

What each tag this server publishes means.

Published as mp5,ptrak,$r?,v2634,gmrust,cs167584,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp5
Max players Slot count: 5.
ts8
Group limit The default cap of 8 per team applies here.
v2634
Protocol Your game must run protocol 2634 to join.
cs167584
Build Build number: 167584.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code The server has no region code.

Mods and access

^o
Oxide Oxide, also known as uMod, is the plugin framework in use.
^z
Modded Under Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.