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Rust Server HistoryMuseum and archive of Rust servers

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Exhibit no. 15,503Acc. 2026.15503

My Local Dev Server

Rust server · in the archive since 12 October 2026

Offline 85.192.48.101:28015 checked 16d ago

moddedoxide
To visit
Players now 0/ 5
0% full
7-day average0peak –
Rank#15,503top 71%
Last wipe16d agoMon 12 Oct, 15:23 UTC · no schedule published
Next wipe–no wipe seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

The record of each wipe

No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k12 Oct13 Oct15 Oct16 Oct18 Oct19 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags and filters

What do the server tags on My Local Dev Server mean?

These tags from My Local Dev Server, read by the game's server browser, are: gmrust (Game mode): The game mode is standard Rust survival; mp5 (Max players): 5 slots are set on this server; ts8 (Group limit): The game default caps teams at 8; v2634 (Protocol): Your game must run protocol 2634 to join; cs167584 (Build): This server runs game build 167584; ptrak (Networking): RakNet handles the network layer, as standard for the game; $r? (Region code): The server has no region code; ^o (Oxide): Oxide, also known as uMod, is the plugin framework in use; ^z (Modded): Under Modded: the game is changed by plugins or settings. Shown at the top of this page are the current players, the queue and the world's age, also taken from the tags.

Which Rust Server History lists and filters include My Local Dev Server?

These Rust Server History lists include My Local Dev Server: Modded Rust servers: the record. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Server entry

Which version of Rust does My Local Dev Server run?

On Windows, My Local Dev Server runs Rust network protocol 2634 and build 167584. Steam updates your game for you; joining needs the same protocol.

Is My Local Dev Server online, and how reliable is it?

My Local Dev Server was last seen 16 days 5 hours ago and is offline right now. Of 168 hours in the last 7 full days, 0 were up: 0% of the time. The first sighting by Rust Server History was on 12 October 2026.

Where is My Local Dev Server located?

No region is published by My Local Dev Server. Rust Server History does not look up where the machine stands; it shows where a server says it is. Its entry gives 85.192.48.101:28015 as the address.

Wipe history

What is the wipe schedule on My Local Dev Server?

Its rhythm is not yet clear: too few of My Local Dev Server's wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, when every Rust server wipes. 16 days 8 hours ago its current world was made.

Population

How does My Local Dev Server rank against other Rust servers?

Player hours over the last seven days put My Local Dev Server at #15,503: a place in the top 71% of all ranked servers.

How busy is My Local Dev Server?

The last sighting of My Local Dev Server in the live count was 16 days 5 hours ago; it is offline now.

Map and rules

What are the rules and settings on My Local Dev Server?

You will not find a gather rate in the name of My Local Dev Server. At 8 players, the group limit matches the game's default. survival is the game mode, gathering, building and raiding: the standard game. Fighting and raiding between players are permitted. Plugins or settings alter the game here, and the browser lists the server under Modded. Plugins in use: Oxide. The anti-cheat VAC from Valve is active.

Which map does My Local Dev Server run?

The game generates the map on My Local Dev Server, which is procedural.

Joining the server

How do I join My Local Dev Server?

Enter client.connect 85.192.48.101:28015 in the console, opened with F1 in Rust. Launch Rust and join on this page also works: it opens Rust through Steam and connects you.

The label explained

Server tags

What each tag this server publishes means.

Published as mp5,ptrak,$r?,v2634,gmrust,cs167584,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp5
Max players 5 slots are set on this server.
ts8
Group limit The game default caps teams at 8.
v2634
Protocol Your game must run protocol 2634 to join.
cs167584
Build This server runs game build 167584.
ptrak
Networking RakNet handles the network layer, as standard for the game.
$r?
Region code The server has no region code.

Mods and access

^o
Oxide Oxide, also known as uMod, is the plugin framework in use.
^z
Modded Under Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.