Open every day, at every hour Admission free 11,824 servers and 88,321 players on view The records renewed every five minutes
Rust Server HistoryMuseum and archive of Rust servers

The server's own banner, as it publishes it

Exhibit no. 15,268Acc. 2026.15268

PrCross PVE

Rust server · in the archive since 11 October 2026

Online 85.190.163.140:11100 checked 9m ago

moddedoxide
To visit
Players now 0/ 50
0% full
7-day average0peak –
Rank#15,268top 68%
Last wipe12d agoSat 17 Oct, 08:59 UTC · no schedule published
Next wipe–too few wipes seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectednow, 29 Oct 2026, 21:25 UTCAll times UTC.

The record of each wipe

  1. Sat 17 Oct 202608:59 UTC12d ago
    Peak
    1
    Crowd
    –
    Lasted
    running
    Players before
    0
  2. Sun 11 Oct 202621:22 UTC18d ago
    Peak
    1
    Crowd
    halved by day 1
    Lasted
    5.5 days
    Players before
    1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

5.5 daysusual gapbetween real wipes
1wipe-day peakplayers, last three wipes
0%crowd heldelse halves by day 1

The first 48 hours of its last wipes

Sat 17 OctSun 11 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 3 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
0123422:0007:0016:0002:0011:0020:00

Hourly average and peak, UTC.

Folder 2

Server performance

02.557.51022:0007:0016:0002:0011:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 11 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k11 Oct15 Oct18 Oct22 Oct25 Oct29 Oct

Top 68% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags and filters

What do the server tags on PrCross PVE mean?

These tags from PrCross PVE, read by the game's server browser, are: gmvanilla (Game mode): The mode here is vanilla survival; mp50 (Max players): Slot count: 50; ts8 (Group limit): The default cap of 8 per team applies here; v2635 (Protocol): The server runs game protocol 2635; matching it is required to join; cs168909 (Build): This server runs game build 168909; ptrak (Networking): RakNet handles the network layer, as standard for the game; $r? (Region code): No region code is set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Under Modded: the game is changed by plugins or settings. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.

Which Rust Server History lists and filters include PrCross PVE?

The Rust Server History lists that feature PrCross PVE are: Modded Rust servers: the record. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Server record

Does PrCross PVE run smoothly?

Across the last 48 hours it averaged 10 server fps; the low was 10. Buildings, deployables and everything else in the world came to as many as 92,232 entities. Memory use peaked at 2,366 MB. What players feel as lag comes from low fps and a climbing entity count.

Which version of Rust does PrCross PVE run?

On Windows, PrCross PVE runs Rust network protocol 2635 and build 168909. The protocol must match to join, and Steam handles that update.

Is PrCross PVE online, and how reliable is it?

The live count shows PrCross PVE online right now. Going by its reported uptime, it restarted about 17 hours ago. Of 168 hours in the last 7 full days, 167 were up: 99% of the time. 11 October 2026 is when Rust Server History first saw it.

Where is PrCross PVE located?

There is no region published by PrCross PVE. The location on Rust Server History is what a server says, not a lookup of where the machine stands. You can reach it at 85.190.163.140:11100.

Wipe history

What does wipe day look like on PrCross PVE?

1 players on average was the busiest its recent wipes drew. At 3 hours after the latest wipe, the crowd reached its peak. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. The fall below half came by day 1 in those wipes where it didn't hold.

What is the wipe schedule on PrCross PVE?

The rhythm of PrCross PVE cannot be told yet, as too few of its wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, when every Rust server wipes. The world it runs now dates from 12 days 12 hours ago.

Population

How does PrCross PVE rank against other Rust servers?

The last seven days of player hours place PrCross PVE at #15,268, among the top 68% of all ranked servers.

How busy is PrCross PVE?

Against 50 slots, PrCross PVE records 0 players right now. An average of 0 players is recorded across the last seven days.

Rules and settings

What are the rules and settings on PrCross PVE?

You will not find a gather rate in the name of PrCross PVE. The limit of 8 players per group is the game's default. Recorded as survival, with this note: gather, build, raid: the standard game. Fighting and raiding between players are permitted. Under Modded in the server browser, the game is changed by plugins or settings. The plugin count is Oxide. The anti-cheat VAC from Valve is active.

Which map does PrCross PVE run?

Seed 9134, size 4,000: such is the procedural map PrCross PVE runs, generated by the game. You can look at the map on RustMaps from this page, since one size and seed always give one map.

How to join

How do I join PrCross PVE?

Press F1 in Rust to open the console, then enter client.connect 85.190.163.140:11100 to connect. Launch Rust from this page instead and you join through Steam with the connect already made.

The label explained

Server tags

What each tag this server publishes means.

Published as mp50,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode The mode here is vanilla survival.
mp50
Max players Slot count: 50.
ts8
Group limit The default cap of 8 per team applies here.
v2635
Protocol The server runs game protocol 2635; matching it is required to join.
cs168909
Build This server runs game build 168909.
ptrak
Networking RakNet handles the network layer, as standard for the game.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Under Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.