The server's own banner, as it publishes it
Exhibit no. 8,636Acc. 2026.8636
Skynet by C_Sky
Rust server · in the archive since 17 October 2026
Online 85.190.162.105:11200 checked 11m ago
The timeline
Wipes
Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.
The record of each wipe
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
The rhythm
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Population, performance and rank
Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 39% of all ranked servers. Ranked on player hours over the last seven days.
Related exhibits
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Visitors' questions about this exhibit
Quick answers
Answered from the figures on this page.
Lists and tags
What do the server tags on Skynet by C_Sky mean?
The game's server browser reads these tags published by Skynet by C_Sky: gmvanilla (Game mode): The mode here is vanilla survival; mp50 (Max players): Slot count: 50; ts8 (Group limit): Teams are capped at 8, the default the game ships; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): This server runs game build 168909; ptrak (Networking): RakNet handles the network layer, as standard for the game; $r? (Region code): The region code field is empty; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Under Modded: the game is changed by plugins or settings. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.
Which Rust Server History lists and filters include Skynet by C_Sky?
The Rust Server History lists that feature Skynet by C_Sky are: Modded Rust servers: the record. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
The record
Does Skynet by C_Sky run smoothly?
10 server fps on average over the last 48 hours, never below 10. As many as 67,804 entities were in the world: buildings, deployables and the rest. Up to 2,301 MB of memory was used. Lag, as players feel it, has two sources: low fps and a rising entity count.
Which version of Rust does Skynet by C_Sky run?
On Windows, Skynet by C_Sky runs Rust network protocol 2635 and build 168909. The protocol must match to join, and Steam handles that update.
Is Skynet by C_Sky online, and how reliable is it?
The live count shows Skynet by C_Sky online right now. The uptime it reports puts the last restart at about 10 hours ago. 167 of 168 hours, or 99% of the time, over the last 7 full days. The first sighting by Rust Server History was on 17 October 2026.
Where is Skynet by C_Sky located?
There is no region published by Skynet by C_Sky. Where a server says it is is shown on Rust Server History; where the machine stands is not looked up. Its entry gives 85.190.162.105:11200 as the address.
Wipe history
What is the wipe schedule on Skynet by C_Sky?
Its rhythm is not yet clear: too few of Skynet by C_Sky's wipes are on record. The monthly force wipe comes next on Thursday 5 November at 19:00 UTC, and every Rust server wipes then. Made 12 days 23 hours ago, the current world is what it runs now.
Player record
How does Skynet by C_Sky rank against other Rust servers?
The last seven days of player hours place Skynet by C_Sky at #8,636, among the top 39% of all ranked servers.
How busy is Skynet by C_Sky?
Of its 50 slots, Skynet by C_Sky currently has 0 filled. The seven-day average stands at 0 players; the peak is 1. The busiest hour of the last 48 was 19:00 UTC, averaging 0 players.
Map and rules
What are the rules and settings on Skynet by C_Sky?
You will not find a gather rate in the name of Skynet by C_Sky. At 8 players, the group limit matches the game's default. survival is the game mode, gather, build, raid: the standard game. Fighting and raiding between players are permitted. Plugins or settings alter the game here, and the browser lists the server under Modded. Plugins in use: Oxide. The anti-cheat VAC from Valve is active.
Which map does Skynet by C_Sky run?
A procedural map of size 3,500 with seed 6738 is what Skynet by C_Sky runs, generated by the game. You can look at the map on RustMaps from this page, since one size and seed always give one map.
Join record
How do I join Skynet by C_Sky?
Enter client.connect 85.190.162.105:11200 in the console, opened with F1 in Rust. Launch Rust and join on this page also works: it opens Rust through Steam and connects you.
The label explained
Server tags
What each tag this server publishes means.
Published as mp50,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z
Game
gmvanilla
mp50
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.