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Exhibit no. 15,927Acc. 2026.15927
4Netplayers Rust Server probe 1
Rust server · in the archive since 24 September 2026
Offline 85.14.216.84:21200 checked 27d ago
The timeline
Wipes
Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.
24 Sep Last seen 2 Oct03:41
a wipe on recordthe monthly force wipeexpectedlast seen, 2 Oct 2026, 03:57 UTCAll times UTC.
The record of each wipe
-
Fri 2 Oct 202603:41 UTC27d ago
- Peak
- 0
- Crowd
- –
- Lasted
- running
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
The rhythm
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
The record
Population, performance and rank
Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Related exhibits
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Visitors' questions about this exhibit
Quick answers
Answered from the figures on this page.
Lists and tags
What do the server tags on 4Netplayers Rust Server probe 1 mean?
These tags from 4Netplayers Rust Server probe 1, read by the game's server browser, are: gmvanilla (Game mode): The mode here is vanilla survival; mp10 (Max players): 10 slots are set on this server; ts8 (Group limit): Teams are capped at 8, the default the game ships; v2634 (Protocol): The server runs game protocol 2634; matching it is required to join; cs166494 (Build): This server runs game build 166494; ptrak (Networking): RakNet handles the network layer, as standard for the game; $r? (Region code): No region code is set; ^o (Oxide): A plugin framework, Oxide (uMod), is installed here; ^z (Modded): Under Modded: the game is changed by plugins or settings. At the top of this page you also see the current players, the queue and when the world was made, all from the tags.
Which Rust Server History lists and filters include 4Netplayers Rust Server probe 1?
The Rust Server History lists that feature 4Netplayers Rust Server probe 1 are: Modded Rust servers: the record. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Server record
Which version of Rust does 4Netplayers Rust Server probe 1 run?
The recorded build for 4Netplayers Rust Server probe 1 is Rust network protocol 2634 and build 166494 on Linux. The protocol must match to join, and Steam handles that update.
Is 4Netplayers Rust Server probe 1 online, and how reliable is it?
4Netplayers Rust Server probe 1 was last seen 27 days 5 hours ago and is offline right now. 0 of 168 hours, or 0% of the time, over the last 7 full days. The first sighting by Rust Server History was on 24 September 2026.
Where is 4Netplayers Rust Server probe 1 located?
You will find no region published by 4Netplayers Rust Server probe 1. The location on Rust Server History is what a server says, not a lookup of where the machine stands. Its entry gives 85.14.216.84:21200 as the address.
Wipe history
What does wipe day look like on 4Netplayers Rust Server probe 1?
An average peak of 0 players was drawn by its recent wipes. 0 hours into the latest wipe the crowd peaked.
What is the wipe schedule on 4Netplayers Rust Server probe 1?
The record holds too few of 4Netplayers Rust Server probe 1's wipes to tell its rhythm. The monthly force wipe comes next on Thursday 5 November at 19:00 UTC, and every Rust server wipes then. Made 27 days 5 hours ago, the current world is what it runs now.
Player record
How does 4Netplayers Rust Server probe 1 rank against other Rust servers?
Player hours over the last seven days put 4Netplayers Rust Server probe 1 at #15,927: a place in the top 69% of all ranked servers.
How busy is 4Netplayers Rust Server probe 1?
The last sighting of 4Netplayers Rust Server probe 1 in the live count was 27 days 5 hours ago; it is offline now.
Map and rules
What are the rules and settings on 4Netplayers Rust Server probe 1?
No gather rate is stated in the name of 4Netplayers Rust Server probe 1. No group may exceed 8 players, the default set by the game. survival is the game mode, gather, build, raid: the standard game. Fighting and raiding between players are permitted. Under Modded in the server browser, the game is changed by plugins or settings. Plugins in use: Oxide. VAC from Valve is switched on.
Which map does 4Netplayers Rust Server probe 1 run?
Generated by the game at size 4,500 with seed 1234567890, the map on 4Netplayers Rust Server probe 1 is procedural. You can look at the map on RustMaps from this page, since one size and seed always give one map.
How to join
How do I join 4Netplayers Rust Server probe 1?
Entering client.connect 85.14.216.84:21200 in the console (F1) connects you to this server. The Launch Rust button on this page does the same: it opens the game via Steam and connects on your behalf.
The label explained
Server tags
What each tag this server publishes means.
Published as mp10,ptrak,$r?,v2634,gmvanilla,cs166494,ts8,^o^z
Game
gmvanilla
mp10
ts8
v2634
cs166494
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.