This server publishes no banner
Exhibit no. 13,065Acc. 2026.13065
4Netplayers Rust Server probe 1
Rust server · in the archive since 17 October 2026
Offline 85.14.216.6:21400 checked 11d ago
The timeline
Wipes
Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.
The record of each wipe
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
The rhythm
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Population, performance and rank
Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 60% of all ranked servers. Ranked on player hours over the last seven days.
Related exhibits
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Visitors' questions about this exhibit
Quick answers
Answered from the figures on this page.
Tags, lists
What do the server tags on 4Netplayers Rust Server probe 1 mean?
You can see the tags 4Netplayers Rust Server probe 1 publishes, read by the game's server browser: gmvanilla (Game mode): The mode here is vanilla survival; mp10 (Max players): 10 slots are set on this server; ts8 (Group limit): The game default caps teams at 8; v2634 (Protocol): To join, your game has to be on protocol 2634; cs167781 (Build): This server runs game build 167781; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code field is empty; ^o (Oxide): Oxide, also known as uMod, is the plugin framework in use; ^z (Modded): Under Modded: the game is changed by plugins or settings. At the top of this page you also see the current players, the queue and when the world was made, all from the tags.
Which Rust Server History lists and filters include 4Netplayers Rust Server probe 1?
The Rust Server History lists that feature 4Netplayers Rust Server probe 1 are: Modded Rust servers: the record. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
The record
Which version of Rust does 4Netplayers Rust Server probe 1 run?
The recorded build for 4Netplayers Rust Server probe 1 is Rust network protocol 2634 and build 167781 on Linux. Steam updates your game for you; joining needs the same protocol.
Is 4Netplayers Rust Server probe 1 online, and how reliable is it?
Offline now, 4Netplayers Rust Server probe 1 was last seen 11 days ago. Of 168 hours in the last 7 full days, 0 were up: 0% of the time. The first sighting by Rust Server History was on 17 October 2026.
Where is 4Netplayers Rust Server probe 1 located?
No region is published by 4Netplayers Rust Server probe 1. The location on Rust Server History is what a server says, not a lookup of where the machine stands. You will find it at 85.14.216.6:21400.
Wipe record
What is the wipe schedule on 4Netplayers Rust Server probe 1?
Its rhythm is not yet clear: too few of 4Netplayers Rust Server probe 1's wipes are on record. The monthly force wipe comes next on Thursday 5 November at 19:00 UTC, and every Rust server wipes then. Made 11 days 21 hours ago, the current world is what it runs now.
Player counts
How does 4Netplayers Rust Server probe 1 rank against other Rust servers?
Player hours over the last seven days put 4Netplayers Rust Server probe 1 at #13,065: a place in the top 60% of all ranked servers.
How busy is 4Netplayers Rust Server probe 1?
4Netplayers Rust Server probe 1 is offline at present, having last been seen 11 days ago.
Rules and settings
What are the rules and settings on 4Netplayers Rust Server probe 1?
No gather rate is stated in the name of 4Netplayers Rust Server probe 1. No group may exceed 8 players, the default set by the game. Under game mode, the entry reads survival, gathering, building and raiding: the standard game. PvP and raiding are enabled. Under Modded in the server browser, the game is changed by plugins or settings. Oxide plugins are running. VAC from Valve is switched on.
Which map does 4Netplayers Rust Server probe 1 run?
A procedural map of size 4,450 with seed 1234567890 is what 4Netplayers Rust Server probe 1 runs, generated by the game. You can look at the map on RustMaps from this page, since one size and seed always give one map.
Join record
How do I join 4Netplayers Rust Server probe 1?
Enter client.connect 85.14.216.6:21400 in the console, opened with F1 in Rust. Launch Rust and join on this page also works: it opens Rust through Steam and connects you.
The label explained
Server tags
What each tag this server publishes means.
Published as mp10,ptrak,$r?,v2634,gmvanilla,cs167781,ts8,^o^z
Game
gmvanilla
mp10
ts8
v2634
cs167781
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.