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Exhibit no. 15,271Acc. 2026.15271
4Netplayers Rust Server probe 2
Rust server · in the archive since 18 October 2026
Offline 85.14.216.55:25000 checked 10d ago
The timeline
Wipes
Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.
The record of each wipe
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
The rhythm
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Population, performance and rank
Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Related exhibits
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Visitors' questions about this exhibit
Quick answers
Answered from the figures on this page.
Lists and tags
What do the server tags on 4Netplayers Rust Server probe 2 mean?
These tags from 4Netplayers Rust Server probe 2, read by the game's server browser, are: gmvanilla (Game mode): Vanilla survival is the mode; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): Teams are capped at 8, the default the game ships; v2634 (Protocol): The server runs game protocol 2634; matching it is required to join; cs167781 (Build): Build number: 167781; ptrak (Networking): RakNet handles the network layer, as standard for the game; $r? (Region code): The region code field is empty; ^o (Oxide): A plugin framework, Oxide (uMod), is installed here; ^z (Modded): Plugins or settings alter the game, so it is listed under Modded. Shown at the top of this page are the current players, the queue and the world's age, also taken from the tags.
Which Rust Server History lists and filters include 4Netplayers Rust Server probe 2?
These Rust Server History lists include 4Netplayers Rust Server probe 2: Modded Rust servers: the record. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Server entry
Which version of Rust does 4Netplayers Rust Server probe 2 run?
Rust network protocol 2634 and build 167781 is the build 4Netplayers Rust Server probe 2 runs, on Linux. Joining requires your game to be on the same protocol; Steam keeps it updated for you.
Is 4Netplayers Rust Server probe 2 online, and how reliable is it?
Offline now, 4Netplayers Rust Server probe 2 was last seen 10 days 16 hours ago. It was up for 0 of 168 hours in the last 7 full days, 0% of the time. The first sighting by Rust Server History was on 18 October 2026.
Where is 4Netplayers Rust Server probe 2 located?
There is no region published by 4Netplayers Rust Server probe 2. Rust Server History does not look up where the machine stands; it shows where a server says it is. Its entry gives 85.14.216.55:25000 as the address.
Wipe log
What is the wipe schedule on 4Netplayers Rust Server probe 2?
The rhythm of 4Netplayers Rust Server probe 2 cannot be told yet, as too few of its wipes are on record. The monthly force wipe comes next on Thursday 5 November at 19:00 UTC, and every Rust server wipes then. Made 10 days 18 hours ago, the current world is what it runs now.
Player record
How does 4Netplayers Rust Server probe 2 rank against other Rust servers?
Player hours over the last seven days put 4Netplayers Rust Server probe 2 at #15,271: a place in the top 70% of all ranked servers.
How busy is 4Netplayers Rust Server probe 2?
No current count exists for 4Netplayers Rust Server probe 2; it was last seen 10 days 16 hours ago.
Map and rules
What are the rules and settings on 4Netplayers Rust Server probe 2?
The name of 4Netplayers Rust Server probe 2 carries no gather rate. No group may exceed 8 players, the default set by the game. Recorded as survival, with this note: gather, build, raid: the standard game. You may fight and raid other players. Under Modded in the server browser, the game is changed by plugins or settings. The plugin count is Oxide. VAC from Valve is switched on.
Which map does 4Netplayers Rust Server probe 2 run?
A procedural map of size 4,450 with seed 1234567890 is what 4Netplayers Rust Server probe 2 runs, generated by the game. You can look at the map on RustMaps from this page, since one size and seed always give one map.
Joining the server
How do I join 4Netplayers Rust Server probe 2?
Entering client.connect 85.14.216.55:25000 in the console (F1) connects you to this server. The Launch Rust button on this page does the same: it opens the game via Steam and connects on your behalf.
The label explained
Server tags
What each tag this server publishes means.
Published as mp10,ptrak,$r?,v2634,gmvanilla,cs167781,ts8,^o^z
Game
gmvanilla
mp10
ts8
v2634
cs167781
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.