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Exhibit no. 15,478Acc. 2026.15478

4Netplayers B-Town

Rust server · in the archive since 16 September 2026

Offline 85.14.216.33:21900 checked 42d ago

moddedoxide
To visit
Players now 0/ 10
0% full
7-day average0peak –
Rank#15,478top 70%
Last wipe42d agoWed 16 Sep, 20:13 UTC · no schedule published
Next wipe–no wipe seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

The record of each wipe

No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k20 Sep22 Sep24 Sep26 Sep28 Sep30 Sep

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Lists and tags

What do the server tags on 4Netplayers B-Town mean?

The game's server browser reads these tags published by 4Netplayers B-Town: gmvanilla (Game mode): This server runs vanilla survival; mp10 (Max players): 10 slots are set on this server; ts8 (Group limit): The game default caps teams at 8; v2633 (Protocol): The server runs game protocol 2633; matching it is required to join; cs163794 (Build): The game build is 163794; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code field is empty; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Under Modded: the game is changed by plugins or settings. Shown at the top of this page are the current players, the queue and the world's age, also taken from the tags.

Which Rust Server History lists and filters include 4Netplayers B-Town?

These Rust Server History lists include 4Netplayers B-Town: Modded Rust servers: the record. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Server record

Which version of Rust does 4Netplayers B-Town run?

The recorded build for 4Netplayers B-Town is Rust network protocol 2633 and build 163794 on Linux. Steam updates your game for you; joining needs the same protocol.

Is 4Netplayers B-Town online, and how reliable is it?

Offline now, 4Netplayers B-Town was last seen 42 days 1 hours ago. 0 of 168 hours, or 0% of the time, over the last 7 full days. 16 September 2026 is when Rust Server History first saw it.

Where is 4Netplayers B-Town located?

No region is published by 4Netplayers B-Town. Where a server says it is is shown on Rust Server History; where the machine stands is not looked up. Its entry gives 85.14.216.33:21900 as the address.

Wipe log

What is the wipe schedule on 4Netplayers B-Town?

The record holds too few of 4Netplayers B-Town's wipes to tell its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, when every Rust server wipes. 42 days 20 hours ago its current world was made.

Player counts

How does 4Netplayers B-Town rank against other Rust servers?

Over seven days of player hours, 4Netplayers B-Town ranks #15,478, inside the top 70% of all ranked servers.

How busy is 4Netplayers B-Town?

4Netplayers B-Town is offline at present, having last been seen 42 days 1 hours ago.

Rules and settings

What are the rules and settings on 4Netplayers B-Town?

No gather rate is stated in the name of 4Netplayers B-Town. The limit of 8 players per group is the game's default. Recorded as survival, with this note: the usual game, with gathering, building and raiding. PvP and raiding are enabled. Under Modded in the server browser, the game is changed by plugins or settings. Plugins in use: Oxide. VAC from Valve is switched on.

Which map does 4Netplayers B-Town run?

Seed 1234567890, size 4,000: such is the procedural map 4Netplayers B-Town runs, generated by the game. One size and seed produce one map, which RustMaps can show you from this page.

Join record

How do I join 4Netplayers B-Town?

Entering client.connect 85.14.216.33:21900 in the console (F1) connects you to this server. The Launch Rust button on this page does the same: it opens the game via Steam and connects on your behalf.

The label explained

Server tags

What each tag this server publishes means.

Published as mp10,ptrak,$r?,v2633,gmvanilla,cs163794,ts8,^o^z

Game

gmvanilla
Game mode This server runs vanilla survival.
mp10
Max players 10 slots are set on this server.
ts8
Group limit The game default caps teams at 8.
v2633
Protocol The server runs game protocol 2633; matching it is required to join.
cs163794
Build The game build is 163794.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code The region code field is empty.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Under Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.