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Exhibit no. 8,774Acc. 2026.8774
4Netplayers Rust Server probe 2
Rust server · in the archive since 22 October 2026
Offline 85.14.206.35:22400 checked 3d ago
The timeline
Wipes
Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.
The record of each wipe
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
The rhythm
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Population, performance and rank
Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 39% of all ranked servers. Ranked on player hours over the last seven days.
Related exhibits
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Visitors' questions about this exhibit
Quick answers
Answered from the figures on this page.
Lists and tags
What do the server tags on 4Netplayers Rust Server probe 2 mean?
You can see the tags 4Netplayers Rust Server probe 2 publishes, read by the game's server browser: gmvanilla (Game mode): The mode here is vanilla survival; mp10 (Max players): Slot count: 10; ts8 (Group limit): Teams are capped at 8, the default the game ships; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): This server runs game build 168909; ptrak (Networking): RakNet handles the network layer, as standard for the game; $r? (Region code): The region code field is empty; ^o (Oxide): Oxide, also known as uMod, is the plugin framework in use; ^z (Modded): Under Modded: the game is changed by plugins or settings. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.
Which Rust Server History lists and filters include 4Netplayers Rust Server probe 2?
These Rust Server History lists include 4Netplayers Rust Server probe 2: Modded Rust servers: the record. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
The record
Which version of Rust does 4Netplayers Rust Server probe 2 run?
The recorded build for 4Netplayers Rust Server probe 2 is Rust network protocol 2635 and build 168909 on Linux. Steam updates your game for you; joining needs the same protocol.
Is 4Netplayers Rust Server probe 2 online, and how reliable is it?
The record shows 4Netplayers Rust Server probe 2 offline at this moment, last seen 3 days 11 hours ago. It was up for 10 of 168 hours in the last 7 full days, 6% of the time. The first sighting by Rust Server History was on 22 October 2026.
Where is 4Netplayers Rust Server probe 2 located?
No region is published by 4Netplayers Rust Server probe 2. Rust Server History does not look up where the machine stands; it shows where a server says it is. You will find it at 85.14.206.35:22400.
Wipe record
What is the wipe schedule on 4Netplayers Rust Server probe 2?
The record holds too few of 4Netplayers Rust Server probe 2's wipes to tell its rhythm. The monthly force wipe comes next on Thursday 5 November at 19:00 UTC, and every Rust server wipes then. Made 7 days 16 hours ago, the current world is what it runs now.
Population
How does 4Netplayers Rust Server probe 2 rank against other Rust servers?
Over seven days of player hours, 4Netplayers Rust Server probe 2 ranks #8,774, inside the top 39% of all ranked servers.
How busy is 4Netplayers Rust Server probe 2?
The last sighting of 4Netplayers Rust Server probe 2 in the live count was 3 days 11 hours ago; it is offline now. The seven-day average stands at 1 players; the peak is 1.
Rules, map
What are the rules and settings on 4Netplayers Rust Server probe 2?
No gather rate is stated in the name of 4Netplayers Rust Server probe 2. The limit of 8 players per group is the game's default. Recorded as survival, with this note: gathering, building and raiding: the standard game. You may fight and raid other players. The server browser lists it under Modded, where plugins or settings change the game. The plugin count is Oxide. VAC from Valve is switched on.
Which map does 4Netplayers Rust Server probe 2 run?
A procedural map of size 4,450 with seed 1234567890 is what 4Netplayers Rust Server probe 2 runs, generated by the game. From this page you can view the map on RustMaps: the same size and seed give the same map.
How to join
How do I join 4Netplayers Rust Server probe 2?
Enter client.connect 85.14.206.35:22400 in the console, opened with F1 in Rust. Launch Rust and join on this page also works: it opens Rust through Steam and connects you.
The label explained
Server tags
What each tag this server publishes means.
Published as mp10,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z
Game
gmvanilla
mp10
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.