Open every day, at every hour Admission free 11,646 servers and 42,725 players on view The records renewed every five minutes
Rust Server HistoryMuseum and archive of Rust servers

This server publishes no banner

Exhibit no. 13,809Acc. 2026.13809

TesteDev

Rust server · in the archive since 21 September 2026

Offline 85.138.250.124:28015 checked 9h ago

moddedcarbon
To visit
Players now 1/ 1
100% full
7-day average1peak 1
Rank#13,809top 62%
Last wipe9h agoWed 28 Oct, 22:27 UTC · no schedule published
Next wipe–no rhythm it keeps

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectedlast seen, 28 Oct 2026, 22:50 UTCAll times UTC.

The record of each wipe

  1. Wed 28 Oct 202622:27 UTC9h ago
    Peak
    –
    Crowd
    –
    Lasted
    running
    Players before
    1
  2. Tue 29 Sep 202611:46 UTC29d ago
    Peak
    1
    Crowd
    –
    Lasted
    29.4 days
    Players before
    0
  3. Fri 25 Sep 202612:31 UTC33d ago
    Peak
    1
    Crowd
    –
    Lasted
    4 days
    Players before
    1
  4. Tue 22 Sep 202610:33 UTC36d ago
    Peak
    1
    Crowd
    –
    Lasted
    3.1 days
    Players before
    1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

4 daysusual gapbetween real wipes
33%on rhythmof its recent wipes
1wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

Tue 29 SepFri 25 SepTue 22 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k21 Sep24 Sep28 Sep1 Oct5 Oct29 Oct

Top 62% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags, lists

What do the server tags on TesteDev mean?

The game's server browser reads these tags published by TesteDev: gmvanilla (Game mode): This server runs vanilla survival; mp1 (Max players): 1 slots are set on this server; ts8 (Group limit): Teams are capped at 8, the default the game ships; v2635 (Protocol): To join, your game has to be on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles the network layer, as standard for the game; $r? (Region code): The server has no region code; ^z (Modded): Plugins or settings alter the game, so it is listed under Modded; ^y (Carbon): Carbon is the plugin framework in use. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.

Which Rust Server History lists and filters include TesteDev?

The Rust Server History lists that feature TesteDev are: Modded Rust servers: the record. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.

Server entry

Which version of Rust does TesteDev run?

The recorded build for TesteDev is Rust network protocol 2635 and build 168909 on Windows. Steam updates your game for you; joining needs the same protocol.

Is TesteDev online, and how reliable is it?

TesteDev was last seen 9 hours ago and is offline right now. 1 of 168 hours, or 1% of the time, over the last 7 full days. 21 September 2026 is when Rust Server History first saw it.

Where is TesteDev located?

You will find no region published by TesteDev. Rust Server History does not look up where the machine stands; it shows where a server says it is. You can reach it at 85.138.250.124:28015.

Wipe history

What does wipe day look like on TesteDev?

At their busiest, its recent wipes drew an average of 1 players. At 1 hours after the latest wipe, the crowd reached its peak.

What is the wipe schedule on TesteDev?

There is no next wipe to predict on TesteDev, which wipes at irregular times. The monthly force wipe comes next on Thursday 5 November at 19:00 UTC, and every Rust server wipes then. 9 hours ago its current world was made.

Player counts

How does TesteDev rank against other Rust servers?

Over seven days of player hours, TesteDev ranks #13,809, inside the top 62% of all ranked servers.

How busy is TesteDev?

The last sighting of TesteDev in the live count was 9 hours ago; it is offline now. The seven-day average stands at 1 players; the peak is 1. The busiest hour of the last 48 was 22:00 UTC, averaging 1 players.

Rules and settings

What are the rules and settings on TesteDev?

No gather rate is stated in the name of TesteDev. The limit of 8 players per group is the game's default. Recorded as survival, with this note: gather, build, raid: the standard game. You may fight and raid other players. The server browser lists it under Modded, where plugins or settings change the game. Carbon plugins are running. VAC from Valve is switched on.

Which map does TesteDev run?

A procedural map is what TesteDev runs; the game generates it.

How to join

How do I join TesteDev?

Entering client.connect 85.138.250.124:28015 in the console (F1) connects you to this server. The Launch Rust button on this page does the same: it opens the game via Steam and connects on your behalf.

The label explained

Server tags

What each tag this server publishes means.

Published as mp1,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^z,^y

Game

gmvanilla
Game mode This server runs vanilla survival.
mp1
Max players 1 slots are set on this server.
ts8
Group limit Teams are capped at 8, the default the game ships.
v2635
Protocol To join, your game has to be on protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet handles the network layer, as standard for the game.
$r?
Region code The server has no region code.

Mods and access

^z
Modded Plugins or settings alter the game, so it is listed under Modded.
^y
Carbon Carbon is the plugin framework in use.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.