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Exhibit no. 15,323Acc. 2026.15323

GodsForsakenLand

Rust server · in the archive since 3 October 2026

Online 85.134.72.218:28015 checked 9m ago

moddedoxide
To visit
Players now 0/ 10
0% full
7-day average0peak –
Rank#15,323top 69%
Last wipe24d agoSat 3 Oct, 22:32 UTC · no schedule published
Next wipe–too few wipes seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectednow, 28 Oct 2026, 20:20 UTCAll times UTC.

The record of each wipe

  1. Sat 3 Oct 202622:01 UTC24d ago
    Peak
    2
    Crowd
    –
    Lasted
    running
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

2wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 11 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
0123421:0001:0006:0010:0014:0019:00

Hourly average and peak, UTC.

Folder 2

Server performance

05010015020021:0001:0006:0010:0014:0019:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k3 Oct8 Oct13 Oct18 Oct23 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags and filters

What do the server tags on GodsForsakenLand mean?

The game's server browser reads these tags published by GodsForsakenLand: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): 10 slots are set on this server; ts8 (Group limit): The default cap of 8 per team applies here; v2634 (Protocol): To join, your game has to be on protocol 2634; cs166652 (Build): The game build is 166652; ptrak (Networking): RakNet handles the network layer, as standard for the game; $r? (Region code): The region code field is empty; ^o (Oxide): A plugin framework, Oxide (uMod), is installed here; ^z (Modded): Plugins or settings alter the game, so it is listed under Modded. Shown at the top of this page are the current players, the queue and the world's age, also taken from the tags.

Which Rust Server History lists and filters include GodsForsakenLand?

These Rust Server History lists include GodsForsakenLand: Modded Rust servers: the record. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

The record

Does GodsForsakenLand run smoothly?

Averaged over the last 48 hours: 124 server fps, with 94 the lowest. As many as 112,784 entities were in the world: buildings, deployables and the rest. The highest memory use was 4,766 MB. Players feel lag when fps drop and the entity count climbs.

Which version of Rust does GodsForsakenLand run?

On Windows, GodsForsakenLand runs Rust network protocol 2634 and build 166652. The protocol must match to join, and Steam handles that update.

Is GodsForsakenLand online, and how reliable is it?

GodsForsakenLand is listed as online now. Going by its reported uptime, it restarted about 1 hours ago. 159 of 168 hours, or 95% of the time, over the last 7 full days. First seen by Rust Server History on 3 October 2026.

Where is GodsForsakenLand located?

There is no region published by GodsForsakenLand. Rust Server History does not look up where the machine stands; it shows where a server says it is. Its entry gives 85.134.72.218:28015 as the address.

Wipe log

What does wipe day look like on GodsForsakenLand?

At their busiest, its recent wipes drew an average of 2 players. 11 hours into the latest wipe the crowd peaked.

What is the wipe schedule on GodsForsakenLand?

The record holds too few of GodsForsakenLand's wipes to tell its rhythm. Next on Thursday 5 November at 19:00 UTC is the monthly force wipe, when every Rust server wipes. The world it runs now dates from 24 days 21 hours ago.

Player counts

How does GodsForsakenLand rank against other Rust servers?

Over seven days of player hours, GodsForsakenLand ranks #15,323, inside the top 69% of all ranked servers.

How busy is GodsForsakenLand?

Against 10 slots, GodsForsakenLand records 0 players right now. Stored history gives a seven-day average of 0 players.

Rules and settings

What are the rules and settings on GodsForsakenLand?

You will not find a gather rate in the name of GodsForsakenLand. No group may exceed 8 players, the default set by the game. survival is the game mode, gather, build, raid: the standard game. You may fight and raid other players. The server browser lists it under Modded, where plugins or settings change the game. Oxide plugins are running. VAC from Valve is switched on.

Which map does GodsForsakenLand run?

Generated by the game at size 4,500 with seed 9876513, the map on GodsForsakenLand is procedural. You can look at the map on RustMaps from this page, since one size and seed always give one map.

Join record

How do I join GodsForsakenLand?

Enter client.connect 85.134.72.218:28015 in the console, opened with F1 in Rust. Launch Rust and join on this page also works: it opens Rust through Steam and connects you.

The label explained

Server tags

What each tag this server publishes means.

Published as mp10,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp10
Max players 10 slots are set on this server.
ts8
Group limit The default cap of 8 per team applies here.
v2634
Protocol To join, your game has to be on protocol 2634.
cs166652
Build The game build is 166652.
ptrak
Networking RakNet handles the network layer, as standard for the game.
$r?
Region code The region code field is empty.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), is installed here.
^z
Modded Plugins or settings alter the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.