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Exhibit no. 12,491Acc. 2026.12491
Deep Sea Arena - MVP Local Test
Rust server · in the archive since 26 October 2026
Offline 85.114.201.53:28015 checked 1d ago
The timeline
Wipes
Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.
The record of each wipe
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
The rhythm
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Population, performance and rank
Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 56% of all ranked servers. Ranked on player hours over the last seven days.
Related exhibits
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Visitors' questions about this exhibit
Quick answers
Answered from the figures on this page.
Tags, lists
What do the server tags on Deep Sea Arena - MVP Local Test mean?
These tags from Deep Sea Arena - MVP Local Test, read by the game's server browser, are: gmrust (Game mode): This server runs standard Rust survival; mp4 (Max players): The server holds 4 slots; ts8 (Group limit): The game default caps teams at 8; v2635 (Protocol): To join, your game has to be on protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^o (Oxide): A plugin framework, Oxide (uMod), is installed here; ^z (Modded): Under Modded: the game is changed by plugins or settings. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.
Which Rust Server History lists and filters include Deep Sea Arena - MVP Local Test?
The Rust Server History lists that feature Deep Sea Arena - MVP Local Test are: Modded Rust servers: the record. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
Server record
Which version of Rust does Deep Sea Arena - MVP Local Test run?
The recorded build for Deep Sea Arena - MVP Local Test is Rust network protocol 2635 and build 168909 on Windows. Joining requires your game to be on the same protocol; Steam keeps it updated for you.
Is Deep Sea Arena - MVP Local Test online, and how reliable is it?
The record shows Deep Sea Arena - MVP Local Test offline at this moment, last seen 41 hours ago. Of 24 hours in the last 1 full day, it was up for 0: 0% of the time. The first sighting by Rust Server History was on 26 October 2026.
Where is Deep Sea Arena - MVP Local Test located?
You will find no region published by Deep Sea Arena - MVP Local Test. Rust Server History does not look up where the machine stands; it shows where a server says it is. You will find it at 85.114.201.53:28015.
Wipe record
What is the wipe schedule on Deep Sea Arena - MVP Local Test?
The rhythm of Deep Sea Arena - MVP Local Test cannot be told yet, as too few of its wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, when every Rust server wipes. The world it runs now dates from 41 hours ago.
Player counts
How does Deep Sea Arena - MVP Local Test rank against other Rust servers?
Player hours over the last seven days put Deep Sea Arena - MVP Local Test at #12,491: a place in the top 56% of all ranked servers.
How busy is Deep Sea Arena - MVP Local Test?
No current count exists for Deep Sea Arena - MVP Local Test; it was last seen 41 hours ago. A seven-day average of 1 players is recorded, with a peak of 1. An average of 1 players at 23:00 UTC made that the busiest hour of the last 48.
Rules and settings
What are the rules and settings on Deep Sea Arena - MVP Local Test?
The name of Deep Sea Arena - MVP Local Test carries no gather rate. No group may exceed 8 players, the default set by the game. survival is the game mode, the usual game, with gathering, building and raiding. PvP and raiding are enabled. Plugins or settings alter the game here, and the browser lists the server under Modded. Oxide plugins are running. VAC from Valve is switched on.
Which map does Deep Sea Arena - MVP Local Test run?
The game generates the map on Deep Sea Arena - MVP Local Test, which is procedural.
Joining the server
How do I join Deep Sea Arena - MVP Local Test?
Press F1 in Rust to open the console, then enter client.connect 85.114.201.53:28015 to connect. Launch Rust from this page instead and you join through Steam with the connect already made.
The label explained
Server tags
What each tag this server publishes means.
Published as mp4,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust
mp4
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.