This server publishes no banner
Exhibit no. 16,275Acc. 2026.16275
Pulse isolated staging compatibility test
Rust server · in the archive since 1 October 2026
Offline 84.203.49.238:28775 checked 28d ago
The timeline
Wipes
Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.
The record of each wipe
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
The rhythm
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Population, performance and rank
Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Related exhibits
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Visitors' questions about this exhibit
Quick answers
Answered from the figures on this page.
Lists and tags
What do the server tags on Pulse isolated staging compatibility test mean?
You can see the tags Pulse isolated staging compatibility test publishes, read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp2 (Max players): Slot count: 2; ts8 (Group limit): The default cap of 8 per team applies here; v2634 (Protocol): Your game must run protocol 2634 to join; cs166493 (Build): The game build is 166493; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The server has no region code; ^z (Modded): Plugins or settings alter the game, so it is listed under Modded; ^y (Carbon): Plugins run through Carbon here. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.
Which Rust Server History lists and filters include Pulse isolated staging compatibility test?
The Rust Server History lists that feature Pulse isolated staging compatibility test are: Modded Rust servers: the record. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Server entry
Which version of Rust does Pulse isolated staging compatibility test run?
Rust network protocol 2634 and build 166493 is the build Pulse isolated staging compatibility test runs, on Windows. Joining requires your game to be on the same protocol; Steam keeps it updated for you.
Is Pulse isolated staging compatibility test online, and how reliable is it?
The record shows Pulse isolated staging compatibility test offline at this moment, last seen 28 days 5 hours ago. It was up for 0 of 168 hours in the last 7 full days, 0% of the time. 1 October 2026 is when Rust Server History first saw it.
Where is Pulse isolated staging compatibility test located?
There is no region published by Pulse isolated staging compatibility test. The location on Rust Server History is what a server says, not a lookup of where the machine stands. You can reach it at 84.203.49.238:28775.
Wipe history
What is the wipe schedule on Pulse isolated staging compatibility test?
Its rhythm is not yet clear: too few of Pulse isolated staging compatibility test's wipes are on record. The monthly force wipe comes next on Thursday 5 November at 19:00 UTC, and every Rust server wipes then. 28 days 6 hours ago its current world was made.
Player counts
How does Pulse isolated staging compatibility test rank against other Rust servers?
The last seven days of player hours place Pulse isolated staging compatibility test at #16,275, among the top 69% of all ranked servers.
How busy is Pulse isolated staging compatibility test?
Pulse isolated staging compatibility test is offline at present, having last been seen 28 days 5 hours ago.
Map and rules
What are the rules and settings on Pulse isolated staging compatibility test?
No gather rate is stated in the name of Pulse isolated staging compatibility test. At 8 players, the group limit matches the game's default. Under game mode, the entry reads survival, gathering, building and raiding: the standard game. You may fight and raid other players. Under Modded in the server browser, the game is changed by plugins or settings. The plugin count is Carbon. VAC from Valve is switched off.
Which map does Pulse isolated staging compatibility test run?
A procedural map is what Pulse isolated staging compatibility test runs; the game generates it.
Joining the server
How do I join Pulse isolated staging compatibility test?
Enter client.connect 84.203.49.238:28775 in the console, opened with F1 in Rust. Launch Rust and join on this page also works: it opens Rust through Steam and connects you.
The label explained
Server tags
What each tag this server publishes means.
Published as mp2,ptrak,$r?,v2634,gmrust,cs166493,ts8,^z,^y
Game
gmrust
mp2
ts8
v2634
cs166493
ptrak
$r?
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.