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Exhibit no. 13,911Acc. 2026.13911

Ricky's Test Server

Rust server · in the archive since 22 September 2026

Offline 84.135.40.166:28015 checked 24d ago

moddedoxide
To visit
Players now 1/ 10
10% full
7-day average0peak –
Rank#13,911top 61%
Last wipe24d agoSat 3 Oct, 20:36 UTC · no schedule published
Next wipe–no rhythm it keeps

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectedlast seen, 3 Oct 2026, 21:10 UTCAll times UTC.

The record of each wipe

  1. Sat 3 Oct 202620:36 UTC24d ago
    Peak
    1
    Crowd
    –
    Lasted
    running
    Players before
    1
  2. Sat 3 Oct 202600:29 UTC25d ago
    Peak
    1
    Crowd
    –
    Lasted
    0.8 days
    Players before
    0
  3. Wed 23 Sep 202600:27 UTC35d ago
    Peak
    0
    Crowd
    –
    Lasted
    10 days
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

5.4 daysusual gapbetween real wipes
0%on rhythmof its recent wipes
1wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

Sat 3 OctSat 3 OctWed 23 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k22 Sep25 Sep28 Sep4 Oct7 Oct10 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags, lists

What do the server tags on Ricky's Test Server mean?

These tags from Ricky's Test Server, read by the game's server browser, are: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): 10 slots are set on this server; ts8 (Group limit): The game default caps teams at 8; v2634 (Protocol): The server runs game protocol 2634; matching it is required to join; cs166652 (Build): Build number: 166652; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): No region code is set; ^o (Oxide): Oxide, also known as uMod, is the plugin framework in use; ^z (Modded): Under Modded: the game is changed by plugins or settings. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.

Which Rust Server History lists and filters include Ricky's Test Server?

The Rust Server History lists that feature Ricky's Test Server are: Modded Rust servers: the record. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Server entry

Which version of Rust does Ricky's Test Server run?

The recorded build for Ricky's Test Server is Rust network protocol 2634 and build 166652 on Windows. The protocol must match to join, and Steam handles that update.

Is Ricky's Test Server online, and how reliable is it?

The record shows Ricky's Test Server offline at this moment, last seen 24 days 6 hours ago. Of 168 hours in the last 7 full days, 0 were up: 0% of the time. 22 September 2026 is when Rust Server History first saw it.

Where is Ricky's Test Server located?

No region is published by Ricky's Test Server. Where a server says it is is shown on Rust Server History; where the machine stands is not looked up. Its entry gives 84.135.40.166:28015 as the address.

Wipe history

What does wipe day look like on Ricky's Test Server?

At their busiest, its recent wipes drew an average of 1 players. 0 hours into the latest wipe the crowd peaked.

What is the wipe schedule on Ricky's Test Server?

No next wipe can be predicted: Ricky's Test Server wipes at irregular times. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, when every Rust server wipes. The world it runs now dates from 24 days 6 hours ago.

Population

How does Ricky's Test Server rank against other Rust servers?

The last seven days of player hours place Ricky's Test Server at #13,911, among the top 61% of all ranked servers.

How busy is Ricky's Test Server?

No current count exists for Ricky's Test Server; it was last seen 24 days 6 hours ago.

Rules and settings

What are the rules and settings on Ricky's Test Server?

No gather rate is stated in the name of Ricky's Test Server. No group may exceed 8 players, the default set by the game. Recorded as survival, with this note: gathering, building and raiding: the standard game. You may fight and raid other players. Under Modded in the server browser, the game is changed by plugins or settings. Oxide plugins are running. The anti-cheat VAC from Valve is active.

Joining the server

How do I join Ricky's Test Server?

Enter client.connect 84.135.40.166:28015 in the console, opened with F1 in Rust. Launch Rust and join on this page also works: it opens Rust through Steam and connects you.

The label explained

Server tags

What each tag this server publishes means.

Published as mp10,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp10
Max players 10 slots are set on this server.
ts8
Group limit The game default caps teams at 8.
v2634
Protocol The server runs game protocol 2634; matching it is required to join.
cs166652
Build Build number: 166652.
ptrak
Networking Networking runs on RakNet, the game's standard layer.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Oxide, also known as uMod, is the plugin framework in use.
^z
Modded Under Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.