Open every day, at every hour Admission free 11,601 servers and 32,197 players on view The records renewed every five minutes
Rust Server HistoryMuseum and archive of Rust servers

The server's own banner, as it publishes it

Exhibit no. 7,569Acc. 2026.7569

CrypticRedHats Public Branch Development Server

Rust server · in the archive since 13 September 2026

Online 83.151.204.153:28015 checked 8m ago

moddedcarbon
To visit
Players now 0/ 500
0% full
7-day average0peak 2
Rank#7,569top 34%
Last wipe23d agoSun 4 Oct, 06:59 UTC · no schedule published
Next wipe–too few wipes seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectednow, 28 Oct 2026, 05:10 UTCAll times UTC.

The record of each wipe

  1. Sun 4 Oct 202606:59 UTC23d ago
    Peak
    0
    Crowd
    –
    Lasted
    running
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

0wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
00.511.5211:0014:0017:0021:0000:0003:00

Hourly average and peak, UTC.

Folder 2

Server performance

02040608011:0014:0017:0021:0000:0003:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 34% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags and filters

What do the server tags on CrypticRedHats Public Branch Development Server mean?

These tags from CrypticRedHats Public Branch Development Server, read by the game's server browser, are: gmrust (Game mode): The game mode is standard Rust survival; mp500 (Max players): The server holds 500 slots; ts8 (Group limit): Teams are capped at 8, the default the game ships; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): Build number: 168909; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): No region code is set; ^z (Modded): Under Modded: the game is changed by plugins or settings; ^y (Carbon): Carbon, a plugin framework, runs on this server. Shown at the top of this page are the current players, the queue and the world's age, also taken from the tags.

Which Rust Server History lists and filters include CrypticRedHats Public Branch Development Server?

These Rust Server History lists include CrypticRedHats Public Branch Development Server: Modded Rust servers: the record. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

The record

Does CrypticRedHats Public Branch Development Server run smoothly?

Averaged over the last 48 hours: 44 server fps, with 40 the lowest. Buildings, deployables and everything else in the world came to as many as 85,768 entities. Up to 2,825 MB of memory was used. Players feel lag when fps drop and the entity count climbs.

Which version of Rust does CrypticRedHats Public Branch Development Server run?

Rust network protocol 2635 and build 168909 is the build CrypticRedHats Public Branch Development Server runs, on Linux. Joining requires your game to be on the same protocol; Steam keeps it updated for you.

Is CrypticRedHats Public Branch Development Server online, and how reliable is it?

At this moment CrypticRedHats Public Branch Development Server is online. The uptime it reports puts the last restart at about 15 hours ago. 80 of 168 hours, or 48% of the time, over the last 7 full days. The first sighting by Rust Server History was on 13 September 2026.

Where is CrypticRedHats Public Branch Development Server located?

There is no region published by CrypticRedHats Public Branch Development Server. The location on Rust Server History is what a server says, not a lookup of where the machine stands. Its entry gives 83.151.204.153:28015 as the address.

Wipe history

What does wipe day look like on CrypticRedHats Public Branch Development Server?

0 players on average was the busiest its recent wipes drew. On the latest wipe, 0 hours after the wipe, the crowd peaked.

What is the wipe schedule on CrypticRedHats Public Branch Development Server?

Its rhythm is not yet clear: too few of CrypticRedHats Public Branch Development Server's wipes are on record. The monthly force wipe comes next on Thursday 5 November at 19:00 UTC, and every Rust server wipes then. Made 23 days 22 hours ago, the current world is what it runs now.

Player record

How does CrypticRedHats Public Branch Development Server rank against other Rust servers?

The last seven days of player hours place CrypticRedHats Public Branch Development Server at #7,569, among the top 34% of all ranked servers.

How busy is CrypticRedHats Public Branch Development Server?

Of its 500 slots, CrypticRedHats Public Branch Development Server currently has 0 filled. The seven-day average stands at 0 players; the peak is 2. An average of 2 players at 14:00 UTC made that the busiest hour of the last 48.

Rules, map

What are the rules and settings on CrypticRedHats Public Branch Development Server?

No gather rate is stated in the name of CrypticRedHats Public Branch Development Server. No group may exceed 8 players, the default set by the game. survival is the game mode, gathering, building and raiding: the standard game. You may fight and raid other players. Plugins or settings alter the game here, and the browser lists the server under Modded. The plugin count is Carbon. The anti-cheat VAC from Valve is active.

Which map does CrypticRedHats Public Branch Development Server run?

A procedural map of size 4,000 with seed 1337 is what CrypticRedHats Public Branch Development Server runs, generated by the game. One size and seed produce one map, which RustMaps can show you from this page. The name of the map reads: Custom Map.

How to join

How do I join CrypticRedHats Public Branch Development Server?

Entering client.connect 83.151.204.153:28015 in the console (F1) connects you to this server. The Launch Rust button on this page does the same: it opens the game via Steam and connects on your behalf. You will find its website at https://discord.com/invite/GevAn9jzCr.

The label explained

Server tags

What each tag this server publishes means.

Published as mp500,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode The game mode is standard Rust survival.
mp500
Max players The server holds 500 slots.
ts8
Group limit Teams are capped at 8, the default the game ships.
v2635
Protocol Your game must run protocol 2635 to join.
cs168909
Build Build number: 168909.
ptrak
Networking Networking runs on RakNet, the game's standard layer.
$r?
Region code No region code is set.

Mods and access

^z
Modded Under Modded: the game is changed by plugins or settings.
^y
Carbon Carbon, a plugin framework, runs on this server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.