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Rust Server HistoryMuseum and archive of Rust servers

The server's own banner, as it publishes it

Exhibit no. 4,138Acc. 2026.4138

Imperfect World - HARDCORE MODE PVE

Rust server · in the archive since 13 September 2026

Online 83.147.29.183:28015 checked 11m ago

teams off moddedoxidehardcore
To visit
Players now 0/ 50
0% full
7-day average0peak 3
Rank#4,138top 19%
Last wipe26d agoThu 1 Oct, 18:54 UTC · no schedule published
Next wipe8d 22hThu 5 Nov, 19:00 UTC FW

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectednow, 27 Oct 2026, 20:20 UTCAll times UTC.

The record of each wipe

  1. Thu 1 Oct 202618:54 UTC FW26d ago
    Peak
    3
    Crowd
    –
    Lasted
    running
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 8d 22h. The force wipe · high confidence

3wipe-day peakplayers, last three wipes

Coming wipes

  1. 8d 22hThu 5 Nov, 19:00 UTCFW
  2. 36d 22hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 1 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
0123421:0006:0015:0001:0010:0019:00

Hourly average and peak, UTC.

Folder 2

Server performance

02040608021:0006:0015:0001:0010:0019:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
12k4k6k8k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 19% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags, lists

What do the server tags on Imperfect World - HARDCORE MODE PVE mean?

These tags from Imperfect World - HARDCORE MODE PVE, read by the game's server browser, are: gmhardcore (Game mode): This server runs hardcore, the harsher ruleset; mp50 (Max players): The server holds 50 slots; ts0 (Group limit): Team play is off here; v2635 (Protocol): The server runs game protocol 2635; matching it is required to join; cs168909 (Build): This server runs game build 168909; ptrak (Networking): RakNet handles the network layer, as standard for the game; $r? (Region code): The region code field is empty; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is listed under Modded. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.

Which Rust Server History lists and filters include Imperfect World - HARDCORE MODE PVE?

The Rust Server History lists that feature Imperfect World - HARDCORE MODE PVE are: Modded Rust servers: the record. These filters on the server list bring it up: Type: Modded; Game mode: Hardcore; Server tag: Modded ^z and Oxide ^o.

Server record

Does Imperfect World - HARDCORE MODE PVE run smoothly?

71 server fps on average over the last 48 hours, never below 63. As many as 113,448 entities were in the world: buildings, deployables and the rest. The highest memory use was 5,285 MB. Players feel lag when fps drop and the entity count climbs.

Which version of Rust does Imperfect World - HARDCORE MODE PVE run?

Rust network protocol 2635 and build 168909 is the build Imperfect World - HARDCORE MODE PVE runs, on Windows. The protocol must match to join, and Steam handles that update.

Is Imperfect World - HARDCORE MODE PVE online, and how reliable is it?

At this moment Imperfect World - HARDCORE MODE PVE is online. The uptime it reports puts the last restart at about 4 days 23 hours ago. It was up for 168 of 168 hours in the last 7 full days, 100% of the time. The first sighting by Rust Server History was on 13 September 2026.

Where is Imperfect World - HARDCORE MODE PVE located?

No region is published by Imperfect World - HARDCORE MODE PVE. Rust Server History does not look up where the machine stands; it shows where a server says it is. You will find it at 83.147.29.183:28015.

Wipe log

What does wipe day look like on Imperfect World - HARDCORE MODE PVE?

An average peak of 3 players was drawn by its recent wipes. At 1 hours after the latest wipe, the crowd reached its peak.

What is the wipe schedule on Imperfect World - HARDCORE MODE PVE?

Once a month Imperfect World - HARDCORE MODE PVE wipes, with the force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. Made 26 days 1 hours ago, the current world is what it runs now.

Population

How does Imperfect World - HARDCORE MODE PVE rank against other Rust servers?

Player hours over the last seven days put Imperfect World - HARDCORE MODE PVE at #4,138: a place in the top 19% of all ranked servers.

How busy is Imperfect World - HARDCORE MODE PVE?

Against 50 slots, Imperfect World - HARDCORE MODE PVE records 0 players right now. The seven-day average stands at 0 players; the peak is 3. The busiest hour of the last 48 was 22:00 UTC, averaging 3 players.

Rules, map

What are the rules and settings on Imperfect World - HARDCORE MODE PVE?

You will not find a gather rate in the name of Imperfect World - HARDCORE MODE PVE. The entry carries no group limit. hardcore is the game mode, Facepunch's most punishing mode. You may fight and raid other players. Under Modded in the server browser, the game is changed by plugins or settings. Plugins in use: Oxide. The anti-cheat VAC from Valve is active.

Which map does Imperfect World - HARDCORE MODE PVE run?

A procedural map of size 4,250 is what Imperfect World - HARDCORE MODE PVE runs, generated by the game.

Joining the server

How do I join Imperfect World - HARDCORE MODE PVE?

Entering client.connect 83.147.29.183:28015 in the console (F1) connects you to this server. The Launch Rust button on this page does the same: it opens the game via Steam and connects on your behalf. You will find its website at http://dirtydevver.uk/.

The label explained

Server tags

What each tag this server publishes means.

Published as mp50,ptrak,$r?,v2635,gmhardcore,cs168909,ts0,^o^z

Game

gmhardcore
Game mode This server runs hardcore, the harsher ruleset.
mp50
Max players The server holds 50 slots.
ts0
Group limit Team play is off here.
v2635
Protocol The server runs game protocol 2635; matching it is required to join.
cs168909
Build This server runs game build 168909.
ptrak
Networking RakNet handles the network layer, as standard for the game.
$r?
Region code The region code field is empty.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.