Open every day, at every hour Admission free 11,869 servers and 103,347 players on view The records renewed every five minutes
Rust Server HistoryMuseum and archive of Rust servers

This server publishes no banner

Exhibit no. 14,865Acc. 2026.14865

TEST SERVER

Rust server · in the archive since 13 September 2026

Offline 82.67.108.110:28025 checked 20d ago

moddedcarbon
To visit
Players now 1/ 50
2% full
7-day average0peak –
Rank#14,865top 67%
Last wipe25d agoSun 4 Oct, 17:14 UTC · no schedule published
Next wipe–no rhythm it keeps

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectedlast seen, 8 Oct 2026, 21:30 UTCAll times UTC.

The record of each wipe

  1. Sun 4 Oct 202617:14 UTC25d ago
    Peak
    1
    Crowd
    –
    Lasted
    running
    Players before
    0
  2. Fri 2 Oct 202608:55 UTC27d ago
    Peak
    1
    Crowd
    –
    Lasted
    2.3 days
    Players before
    0
  3. Thu 1 Oct 202618:25 UTC FW28d ago
    Peak
    1
    Crowd
    –
    Lasted
    0.6 days
    Players before
    1
  4. Thu 24 Sep 202614:07 UTC35d ago
    Peak
    1
    Crowd
    –
    Lasted
    7.2 days
    Players before
    0
  5. Tue 22 Sep 202611:10 UTC37d ago
    Peak
    1
    Crowd
    –
    Lasted
    2.1 days
    Players before
    0
  6. Tue 15 Sep 202616:39 UTC44d ago
    Peak
    1
    Crowd
    halved by day 3
    Lasted
    6.8 days
    Players before
    0
  7. Sun 13 Sep 202618:15 UTC46d ago
    Peak
    1
    Crowd
    –
    Lasted
    1.9 days
    Players before
    1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

2.2 daysusual gapbetween real wipes
50%on rhythmof its recent wipes
1wipe-day peakplayers, last three wipes
0%crowd heldelse halves by day 3

The first 48 hours of its last wipes

Sun 4 OctFri 2 OctThu 1 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep5 Oct10 Oct15 Oct

Top 67% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags, lists

What do the server tags on TEST SERVER mean?

These tags from TEST SERVER, read by the game's server browser, are: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): Slot count: 50; ts8 (Group limit): The game default caps teams at 8; v2634 (Protocol): Your game must run protocol 2634 to join; cs167231 (Build): This server runs game build 167231; ptrak (Networking): RakNet handles the network layer, as standard for the game; $r? (Region code): The region code field is empty; ^z (Modded): Under Modded: the game is changed by plugins or settings; ^y (Carbon): Carbon is the plugin framework in use. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.

Which Rust Server History lists and filters include TEST SERVER?

These Rust Server History lists include TEST SERVER: Modded Rust servers: the record. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

The record

Which version of Rust does TEST SERVER run?

The recorded build for TEST SERVER is Rust network protocol 2634 and build 167231 on Linux. Joining requires your game to be on the same protocol; Steam keeps it updated for you.

Is TEST SERVER online, and how reliable is it?

The record shows TEST SERVER offline at this moment, last seen 20 days 22 hours ago. It was up for 0 of 168 hours in the last 7 full days, 0% of the time. 13 September 2026 is when Rust Server History first saw it.

Where is TEST SERVER located?

There is no region published by TEST SERVER. The location on Rust Server History is what a server says, not a lookup of where the machine stands. Its entry gives 82.67.108.110:28025 as the address.

Wipe record

What does wipe day look like on TEST SERVER?

1 players on average was the busiest its recent wipes drew. At 0 hours after the latest wipe, the crowd reached its peak. Above half that peak until the next wipe it stayed in 0% of its recent wipes. The fall below half came by day 3 in those wipes where it didn't hold.

What is the wipe schedule on TEST SERVER?

No next wipe can be predicted: TEST SERVER wipes at irregular times. Next on Thursday 5 November at 19:00 UTC is the monthly force wipe, when every Rust server wipes. 25 days 2 hours ago its current world was made.

Player record

How does TEST SERVER rank against other Rust servers?

The last seven days of player hours place TEST SERVER at #14,865, among the top 67% of all ranked servers.

How busy is TEST SERVER?

No current count exists for TEST SERVER; it was last seen 20 days 22 hours ago.

Rules, map

What are the rules and settings on TEST SERVER?

The name of TEST SERVER carries no gather rate. At 8 players, the group limit matches the game's default. Under game mode, the entry reads survival, gather, build, raid: the standard game. Fighting and raiding between players are permitted. Under Modded in the server browser, the game is changed by plugins or settings. Plugins in use: Carbon. VAC from Valve is switched on.

Which map does TEST SERVER run?

Generated by the game, the map on TEST SERVER is procedural.

Join record

How do I join TEST SERVER?

Enter client.connect 82.67.108.110:28025 in the console, opened with F1 in Rust. Launch Rust and join on this page also works: it opens Rust through Steam and connects you.

The label explained

Server tags

What each tag this server publishes means.

Published as mp50,ptrak,$r?,v2634,gmrust,cs167231,ts8,^z,^y

Game

gmrust
Game mode The game mode is standard Rust survival.
mp50
Max players Slot count: 50.
ts8
Group limit The game default caps teams at 8.
v2634
Protocol Your game must run protocol 2634 to join.
cs167231
Build This server runs game build 167231.
ptrak
Networking RakNet handles the network layer, as standard for the game.
$r?
Region code The region code field is empty.

Mods and access

^z
Modded Under Modded: the game is changed by plugins or settings.
^y
Carbon Carbon is the plugin framework in use.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.