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Exhibit no. 15,366Acc. 2026.15366

rust_ds (docker)

Rust server · in the archive since 18 September 2026

Offline 82.4.76.169:28015 checked 3d ago

moddedoxide
To visit
Players now 0/ 10
0% full
7-day average0peak –
Rank#15,366top 70%
Last wipe19d agoWed 7 Oct, 23:56 UTC · no schedule published
Next wipe–too few wipes seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectedlast seen, 24 Oct 2026, 14:35 UTCAll times UTC.

The record of each wipe

  1. Thu 22 Oct 202623:06 UTC4d ago
    Peak
    0
    Crowd
    –
    Lasted
    running
    Players before
    0
  2. Wed 7 Oct 202623:56 UTC19d ago
    Peak
    0
    Crowd
    –
    Lasted
    15 days
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

15 daysusual gapbetween real wipes
0wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

Thu 22 OctWed 7 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k20 Sep24 Sep9 Oct13 Oct23 Oct27 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Lists and tags

What do the server tags on rust_ds (docker) mean?

The game's server browser reads these tags published by rust_ds (docker): gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): The default cap of 8 per team applies here; v2634 (Protocol): Your game must run protocol 2634 to join; cs167058 (Build): This server runs game build 167058; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): The region code field is empty; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Under Modded: the game is changed by plugins or settings. Shown at the top of this page are the current players, the queue and the world's age, also taken from the tags.

Which Rust Server History lists and filters include rust_ds (docker)?

The Rust Server History lists that feature rust_ds (docker) are: Modded Rust servers: the record. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

The record

Which version of Rust does rust_ds (docker) run?

On Linux, rust_ds (docker) runs Rust network protocol 2634 and build 167058. The protocol must match to join, and Steam handles that update.

Is rust_ds (docker) online, and how reliable is it?

Offline now, rust_ds (docker) was last seen 3 days 2 hours ago. It was up for 2 of 168 hours in the last 7 full days, 1% of the time. The first sighting by Rust Server History was on 18 September 2026.

Where is rust_ds (docker) located?

No region is published by rust_ds (docker). Rust Server History does not look up where the machine stands; it shows where a server says it is. Its entry gives 82.4.76.169:28015 as the address.

Wipe log

What does wipe day look like on rust_ds (docker)?

An average peak of 0 players was drawn by its recent wipes. 0 hours into the latest wipe the crowd peaked.

What is the wipe schedule on rust_ds (docker)?

The rhythm of rust_ds (docker) cannot be told yet, as too few of its wipes are on record. The monthly force wipe comes next on Thursday 5 November at 19:00 UTC, and every Rust server wipes then. The world it runs now dates from 19 days 17 hours ago.

Population

How does rust_ds (docker) rank against other Rust servers?

Player hours over the last seven days put rust_ds (docker) at #15,366: a place in the top 70% of all ranked servers.

How busy is rust_ds (docker)?

No current count exists for rust_ds (docker); it was last seen 3 days 2 hours ago. Stored history gives a seven-day average of 0 players.

Rules and settings

What are the rules and settings on rust_ds (docker)?

No gather rate is stated in the name of rust_ds (docker). At 8 players, the group limit matches the game's default. Recorded as survival, with this note: gathering, building and raiding: the standard game. You may fight and raid other players. The server browser lists it under Modded, where plugins or settings change the game. Oxide plugins are running. VAC from Valve is switched on.

Which map does rust_ds (docker) run?

The game generates the map on rust_ds (docker), which is procedural.

Joining the server

How do I join rust_ds (docker)?

Press F1 in Rust to open the console, then enter client.connect 82.4.76.169:28015 to connect. Launch Rust from this page instead and you join through Steam with the connect already made.

The label explained

Server tags

What each tag this server publishes means.

Published as mp10,ptrak,$r?,v2634,gmrust,cs167058,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp10
Max players The server holds 10 slots.
ts8
Group limit The default cap of 8 per team applies here.
v2634
Protocol Your game must run protocol 2634 to join.
cs167058
Build This server runs game build 167058.
ptrak
Networking Networking runs on RakNet, the game's standard layer.
$r?
Region code The region code field is empty.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Under Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.