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Exhibit no. 10,505Acc. 2026.10505

Shane Test

Rust server · in the archive since 3 October 2026

Offline 82.35.171.159:28015 checked 3d ago

moddedoxide
To visit
Players now 1/ 1
100% full
7-day average0peak 1
Rank#10,505top 47%
Last wipe3d agoSun 25 Oct, 11:44 UTC · no schedule published
Next wipe–too few wipes seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectedlast seen, 25 Oct 2026, 19:06 UTCAll times UTC.

The record of each wipe

  1. Sun 25 Oct 202611:44 UTC3d ago
    Peak
    1
    Crowd
    –
    Lasted
    running
    Players before
    1
  2. Sat 24 Oct 202623:52 UTC3d ago
    Peak
    1
    Crowd
    –
    Lasted
    0.5 days
    Players before
    1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

0.5 daysusual gapbetween real wipes
1wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

Sun 25 OctSat 24 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k3 Oct5 Oct8 Oct10 Oct26 Oct28 Oct

Top 47% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags, lists

What do the server tags on Shane Test mean?

You can see the tags Shane Test publishes, read by the game's server browser: gmvanilla (Game mode): Vanilla survival is the mode; mp1 (Max players): 1 slots are set on this server; ts8 (Group limit): Teams are capped at 8, the default the game ships; v2635 (Protocol): To join, your game has to be on protocol 2635; cs168909 (Build): This server runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^o (Oxide): Oxide, also known as uMod, is the plugin framework in use; ^z (Modded): Plugins or settings alter the game, so it is listed under Modded. Shown at the top of this page are the current players, the queue and the world's age, also taken from the tags.

Which Rust Server History lists and filters include Shane Test?

These Rust Server History lists include Shane Test: Modded Rust servers: the record. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Server record

Which version of Rust does Shane Test run?

Rust network protocol 2635 and build 168909 is the build Shane Test runs, on Windows. The protocol must match to join, and Steam handles that update.

Is Shane Test online, and how reliable is it?

The record shows Shane Test offline at this moment, last seen 3 days 2 hours ago. 7 of 168 hours, or 4% of the time, over the last 7 full days. First seen by Rust Server History on 3 October 2026.

Where is Shane Test located?

You will find no region published by Shane Test. Where a server says it is is shown on Rust Server History; where the machine stands is not looked up. You will find it at 82.35.171.159:28015.

Wipe history

What does wipe day look like on Shane Test?

At their busiest, its recent wipes drew an average of 1 players. On the latest wipe, 2 hours after the wipe, the crowd peaked.

What is the wipe schedule on Shane Test?

The rhythm of Shane Test cannot be told yet, as too few of its wipes are on record. Next on Thursday 5 November at 19:00 UTC is the monthly force wipe, when every Rust server wipes. 3 days 9 hours ago its current world was made.

Player record

How does Shane Test rank against other Rust servers?

Over seven days of player hours, Shane Test ranks #10,505, inside the top 47% of all ranked servers.

How busy is Shane Test?

No current count exists for Shane Test; it was last seen 3 days 2 hours ago. Stored history gives a seven-day average of 0 players and a peak of 1.

Rules, map

What are the rules and settings on Shane Test?

No gather rate is stated in the name of Shane Test. At 8 players, the group limit matches the game's default. Recorded as survival, with this note: the usual game, with gathering, building and raiding. Fighting and raiding between players are permitted. Under Modded in the server browser, the game is changed by plugins or settings. Plugins in use: Oxide. The anti-cheat VAC from Valve is active.

Which map does Shane Test run?

A procedural map is what Shane Test runs; the game generates it.

Join record

How do I join Shane Test?

Enter client.connect 82.35.171.159:28015 in the console, opened with F1 in Rust. Launch Rust and join on this page also works: it opens Rust through Steam and connects you.

The label explained

Server tags

What each tag this server publishes means.

Published as mp1,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode Vanilla survival is the mode.
mp1
Max players 1 slots are set on this server.
ts8
Group limit Teams are capped at 8, the default the game ships.
v2635
Protocol To join, your game has to be on protocol 2635.
cs168909
Build This server runs game build 168909.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Oxide, also known as uMod, is the plugin framework in use.
^z
Modded Plugins or settings alter the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.