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Exhibit no. 6,373Acc. 2026.6373

4Netplayers Jungle Server Test

Rust server · in the archive since 29 September 2026

Online 82.223.22.21:23400 checked 8m ago

moddedoxide
To visit
Players now 0/ 10
0% full
7-day average0peak 2
Rank#6,373top 29%
Last wipe27d agoThu 1 Oct, 19:03 UTC · no schedule published
Next wipe7d 8hThu 5 Nov, 19:00 UTC FW

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectednow, 29 Oct 2026, 10:10 UTCAll times UTC.

The record of each wipe

  1. Thu 1 Oct 202619:03 UTC FW27d ago
    Peak
    1
    Crowd
    –
    Lasted
    running
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 8h. The force wipe · high confidence

1wipe-day peakplayers, last three wipes

Coming wipes

  1. 7d 8hThu 5 Nov, 19:00 UTCFW
  2. 35d 8hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
00.250.50.75111:0020:0005:0013:0023:0008:00

Hourly average and peak, UTC.

Folder 2

Server performance

01020304011:0020:0005:0013:0023:0008:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 29 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k29 Sep5 Oct11 Oct17 Oct23 Oct29 Oct

Top 29% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Lists and tags

What do the server tags on 4Netplayers Jungle Server Test mean?

You can see the tags 4Netplayers Jungle Server Test publishes, read by the game's server browser: gmvanilla (Game mode): The mode here is vanilla survival; mp10 (Max players): 10 slots are set on this server; ts8 (Group limit): The default cap of 8 per team applies here; v2635 (Protocol): To join, your game has to be on protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Under Modded: the game is changed by plugins or settings. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.

Which Rust Server History lists and filters include 4Netplayers Jungle Server Test?

The Rust Server History lists that feature 4Netplayers Jungle Server Test are: Modded Rust servers: the record. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

The record

Does 4Netplayers Jungle Server Test run smoothly?

30 server fps on average over the last 48 hours, never below 30. As many as 204,777 entities were in the world: buildings, deployables and the rest. Memory use peaked at 4,390 MB. What players feel as lag comes from low fps and a climbing entity count.

Which version of Rust does 4Netplayers Jungle Server Test run?

On Linux, 4Netplayers Jungle Server Test runs Rust network protocol 2635 and build 168909. Joining requires your game to be on the same protocol; Steam keeps it updated for you.

Is 4Netplayers Jungle Server Test online, and how reliable is it?

At this moment 4Netplayers Jungle Server Test is online. Going by its reported uptime, it restarted about 3 hours ago. 167 of 168 hours, or 99% of the time, over the last 7 full days. The first sighting by Rust Server History was on 29 September 2026.

Where is 4Netplayers Jungle Server Test located?

You will find no region published by 4Netplayers Jungle Server Test. The location on Rust Server History is what a server says, not a lookup of where the machine stands. Its entry gives 82.223.22.21:23400 as the address.

Wipe record

What does wipe day look like on 4Netplayers Jungle Server Test?

At their busiest, its recent wipes drew an average of 1 players. 0 hours into the latest wipe the crowd peaked.

What is the wipe schedule on 4Netplayers Jungle Server Test?

4Netplayers Jungle Server Test wipes with the force wipe, once a month. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. 27 days 15 hours ago its current world was made.

Population

How does 4Netplayers Jungle Server Test rank against other Rust servers?

Over seven days of player hours, 4Netplayers Jungle Server Test ranks #6,373, inside the top 29% of all ranked servers.

How busy is 4Netplayers Jungle Server Test?

Of its 10 slots, 4Netplayers Jungle Server Test currently has 0 filled. Stored history gives a seven-day average of 0 players and a peak of 2. An average of 1 players at 17:00 UTC made that the busiest hour of the last 48.

Rules and settings

What are the rules and settings on 4Netplayers Jungle Server Test?

No gather rate is stated in the name of 4Netplayers Jungle Server Test. At 8 players, the group limit matches the game's default. Under game mode, the entry reads survival, gather, build, raid: the standard game. PvP and raiding are enabled. The server browser lists it under Modded, where plugins or settings change the game. Oxide plugins are running. VAC from Valve is switched on.

Which map does 4Netplayers Jungle Server Test run?

A procedural map of size 6,000 with seed 1234567890 is what 4Netplayers Jungle Server Test runs, generated by the game. You can look at the map on RustMaps from this page, since one size and seed always give one map.

Joining the server

How do I join 4Netplayers Jungle Server Test?

Enter client.connect 82.223.22.21:23400 in the console, opened with F1 in Rust. Launch Rust and join on this page also works: it opens Rust through Steam and connects you.

The label explained

Server tags

What each tag this server publishes means.

Published as mp10,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode The mode here is vanilla survival.
mp10
Max players 10 slots are set on this server.
ts8
Group limit The default cap of 8 per team applies here.
v2635
Protocol To join, your game has to be on protocol 2635.
cs168909
Build Build number: 168909.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Under Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.