Open every day, at every hour Admission free 11,898 servers and 102,212 players on view The records renewed every five minutes
Rust Server HistoryMuseum and archive of Rust servers

This server publishes no banner

Exhibit no. 1,761Acc. 2026.1761

OT Events

Rust server · in the archive since 13 September 2026

Online 82.215.64.19:28021 checked 8m ago

moddedoxide
To visit
Players now 0/ ?
7-day average3peak 82
Rank#1,761top 8%
Last wipe1d agoTue 27 Oct, 21:02 UTC · no schedule published
Next wipe–no rhythm it keeps

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectednow, 29 Oct 2026, 17:25 UTCAll times UTC.

The record of each wipe

  1. Tue 27 Oct 202620:15 UTC1d ago
    Peak
    –
    Crowd
    –
    Lasted
    running
    Players before
    1
  2. Sat 24 Oct 202612:43 UTC5d ago
    Peak
    82+1 in the queue
    Crowd
    halved by day 1
    Lasted
    3.3 days
    Players before
    0
  3. Fri 23 Oct 202619:59 UTC5d ago
    Peak
    82+1 in the queue
    Crowd
    –
    Lasted
    0.7 days
    Players before
    0
  4. Wed 14 Oct 202614:04 UTC15d ago
    Peak
    0
    Crowd
    –
    Lasted
    9.2 days
    Players before
    0
  5. Thu 24 Sep 202603:14 UTC35d ago
    Peak
    1
    Crowd
    halved by day 1
    Lasted
    20.5 days
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

6.3 daysusual gapbetween real wipes
0%on rhythmof its recent wipes
55wipe-day peakplayers, last three wipes
0%crowd heldelse halves by day 1

The first 48 hours of its last wipes

Sat 24 OctFri 23 OctWed 14 Oct
0255075100+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 82, 4 hours in, with 1 in the queue.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeakWipe
00.250.50.75118:0003:0012:0022:0007:0016:00Wiped Tue 27 Oct, 20:15 UTCWIPE

Hourly average and peak, UTC.

Folder 2

Server performance

Server fpsWipe
01020304018:0003:0012:0022:0007:0016:00Wiped Tue 27 Oct, 20:15 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k20 Sep29 Sep6 Oct14 Oct21 Oct29 Oct

Top 8% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags and filters

What do the server tags on OT Events mean?

These tags from OT Events, read by the game's server browser, are: gmrust (Game mode): The game mode is standard Rust survival; mp0 (Max players): 0 slots are set on this server; ts100 (Group limit): Teams are capped at 100; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): Build number: 168909; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): The region code field is empty; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Under Modded: the game is changed by plugins or settings. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.

Which Rust Server History lists and filters include OT Events?

These Rust Server History lists include OT Events: Modded Rust servers: the record. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

Server record

Does OT Events run smoothly?

Across the last 48 hours it averaged 40 server fps; the low was 40. As many as 48,461 entities were in the world: buildings, deployables and the rest. Up to 3,904 MB of memory was used. What players feel as lag comes from low fps and a climbing entity count.

Which version of Rust does OT Events run?

The recorded build for OT Events is Rust network protocol 2635 and build 168909 on Linux. Steam updates your game for you; joining needs the same protocol.

Is OT Events online, and how reliable is it?

At this moment OT Events is online. About 42 hours ago is when it last restarted, judged by the uptime it reports. It was up for 167 of 168 hours in the last 7 full days, 99% of the time. The first sighting by Rust Server History was on 13 September 2026.

Where is OT Events located?

You will find no region published by OT Events. The location on Rust Server History is what a server says, not a lookup of where the machine stands. You can reach it at 82.215.64.19:28021.

Wipe record

What does wipe day look like on OT Events?

An average peak of 55 players was drawn by its recent wipes. With 1 more waiting in the queue, the crowd peaked 4 hours after the latest wipe. Above half that peak until the next wipe it stayed in 0% of its recent wipes. By day 1 the crowd fell to below half when it did not hold.

What is the wipe schedule on OT Events?

There is no next wipe to predict on OT Events, which wipes at irregular times. Next on Thursday 5 November at 19:00 UTC is the monthly force wipe, when every Rust server wipes. The world it runs now dates from 44 hours ago.

Player record

How does OT Events rank against other Rust servers?

The last seven days of player hours place OT Events at #1,761, among the top 8% of all ranked servers.

How busy is OT Events?

0 players are recorded on OT Events at present. A seven-day average of 3 players is recorded, with a peak of 82. An average of 1 players at 19:00 UTC made that the busiest hour of the last 48.

Rules and settings

What are the rules and settings on OT Events?

No gather rate is stated in the name of OT Events. You may play in groups of up to 100 players. Under game mode, the entry reads survival, gather, build, raid: the standard game. You may fight and raid other players. Plugins or settings alter the game here, and the browser lists the server under Modded. The plugin count is Oxide. The anti-cheat VAC from Valve is active.

Which map does OT Events run?

Generated by the game at size 5,000 with seed 1337, the map on OT Events is procedural. One size and seed produce one map, which RustMaps can show you from this page. The name of the map reads: Custom Map.

How to join

How do I join OT Events?

Entering client.connect 82.215.64.19:28021 in the console (F1) connects you to this server. The Launch Rust button on this page does the same: it opens the game via Steam and connects on your behalf.

The label explained

Server tags

What each tag this server publishes means.

Published as mp0,ptrak,$r?,v2635,gmrust,cs168909,ts100,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp0
Max players 0 slots are set on this server.
ts100
Group limit Teams are capped at 100.
v2635
Protocol Your game must run protocol 2635 to join.
cs168909
Build Build number: 168909.
ptrak
Networking Networking runs on RakNet, the game's standard layer.
$r?
Region code The region code field is empty.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Under Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.