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Exhibit no. 10,430Acc. 2026.10430
My Local Testing Server
Rust server · in the archive since 25 October 2026
Offline 82.20.120.138:28015 checked 23h ago
The timeline
Wipes
Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.
The record of each wipe
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
The rhythm
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Population, performance and rank
Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 47% of all ranked servers. Ranked on player hours over the last seven days.
Related exhibits
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Visitors' questions about this exhibit
Quick answers
Answered from the figures on this page.
Tags and filters
What do the server tags on My Local Testing Server mean?
You can see the tags My Local Testing Server publishes, read by the game's server browser: gmrust (Game mode): This server runs standard Rust survival; mp10 (Max players): 10 slots are set on this server; ts8 (Group limit): The default cap of 8 per team applies here; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): The server has no region code; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Under Modded: the game is changed by plugins or settings. At the top of this page you also see the current players, the queue and when the world was made, all from the tags.
Which Rust Server History lists and filters include My Local Testing Server?
The Rust Server History lists that feature My Local Testing Server are: Modded Rust servers: the record. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
The record
Which version of Rust does My Local Testing Server run?
The recorded build for My Local Testing Server is Rust network protocol 2635 and build 168909 on Windows. The protocol must match to join, and Steam handles that update.
Is My Local Testing Server online, and how reliable is it?
The record shows My Local Testing Server offline at this moment, last seen 23 hours ago. It was up for 4 of 72 hours in the last 3 full days, 6% of the time. The first sighting by Rust Server History was on 25 October 2026.
Where is My Local Testing Server located?
You will find no region published by My Local Testing Server. Rust Server History does not look up where the machine stands; it shows where a server says it is. You can reach it at 82.20.120.138:28015.
Wipe history
What is the wipe schedule on My Local Testing Server?
The rhythm of My Local Testing Server cannot be told yet, as too few of its wipes are on record. The monthly force wipe comes next on Thursday 5 November at 19:00 UTC, and every Rust server wipes then. 3 days 17 hours ago its current world was made.
Player record
How does My Local Testing Server rank against other Rust servers?
The last seven days of player hours place My Local Testing Server at #10,430, among the top 47% of all ranked servers.
How busy is My Local Testing Server?
The last sighting of My Local Testing Server in the live count was 23 hours ago; it is offline now. A seven-day average of 0 players is recorded, with a peak of 1. Stored history puts the busiest hour of the past 48 at 02:00 UTC, averaging 0 players.
Rules and settings
What are the rules and settings on My Local Testing Server?
The name of My Local Testing Server carries no gather rate. No group may exceed 8 players, the default set by the game. survival is the game mode, the usual game, with gathering, building and raiding. You may fight and raid other players. Plugins or settings alter the game here, and the browser lists the server under Modded. Oxide plugins are running. VAC from Valve is switched on.
Which map does My Local Testing Server run?
Generated by the game, the map on My Local Testing Server is procedural.
Joining the server
How do I join My Local Testing Server?
Enter client.connect 82.20.120.138:28015 in the console, opened with F1 in Rust. Launch Rust and join on this page also works: it opens Rust through Steam and connects you.
The label explained
Server tags
What each tag this server publishes means.
Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust
mp10
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.