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Rust Server HistoryMuseum and archive of Rust servers

This server publishes no banner

Exhibit no. 15,515Acc. 2026.15515

Dev server

Rust server · in the archive since 19 September 2026

Offline 82.194.25.36:28015 checked 37d ago

moddedcarbon
To visit
Players now 0/ 10
0% full
7-day average0peak –
Rank#15,515no region published
Last wipe38d agoSat 19 Sep, 18:47 UTC · no schedule published
Next wipe–no wipe seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

The record of each wipe

No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k20 Sep21 Sep23 Sep24 Sep26 Sep27 Sep

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags and filters

What do the server tags on Dev server mean?

These tags from Dev server, read by the game's server browser, are: gmrust (Game mode): This server runs standard Rust survival; mp10 (Max players): Slot count: 10; ts8 (Group limit): Teams are capped at 8, the default the game ships; v2633 (Protocol): To join, your game has to be on protocol 2633; cs163794 (Build): The game build is 163794; ptrak (Networking): RakNet handles the network layer, as standard for the game; $r? (Region code): No region code is set; ^z (Modded): Plugins or settings alter the game, so it is listed under Modded; ^y (Carbon): Carbon is the plugin framework in use. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.

Which Rust Server History lists and filters include Dev server?

The Rust Server History lists that feature Dev server are: Modded Rust servers: the record. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

The record

Which version of Rust does Dev server run?

The recorded build for Dev server is Rust network protocol 2633 and build 163794 on Linux. The protocol must match to join, and Steam handles that update.

Is Dev server online, and how reliable is it?

Offline now, Dev server was last seen 37 days 7 hours ago. 0 of 168 hours, or 0% of the time, over the last 7 full days. 19 September 2026 is when Rust Server History first saw it.

Where is Dev server located?

You will find no region published by Dev server. The location on Rust Server History is what a server says, not a lookup of where the machine stands. You can reach it at 82.194.25.36:28015.

Wipe log

What is the wipe schedule on Dev server?

Its rhythm is not yet clear: too few of Dev server's wipes are on record. The monthly force wipe comes next on Thursday 5 November at 19:00 UTC, and every Rust server wipes then. 38 days 4 hours ago its current world was made.

Player counts

How does Dev server rank against other Rust servers?

Player hours over the last seven days put Dev server at #15,515: a place in the top – of all ranked servers.

How busy is Dev server?

Dev server is offline at present, having last been seen 37 days 7 hours ago.

Rules, map

What are the rules and settings on Dev server?

No gather rate is stated in the name of Dev server. No group may exceed 8 players, the default set by the game. Under game mode, the entry reads survival, gathering, building and raiding: the standard game. Fighting and raiding between players are permitted. Plugins or settings alter the game here, and the browser lists the server under Modded. Plugins in use: Carbon. VAC from Valve is switched on.

Join record

How do I join Dev server?

Enter client.connect 82.194.25.36:28015 in the console, opened with F1 in Rust. Launch Rust and join on this page also works: it opens Rust through Steam and connects you.

The label explained

Server tags

What each tag this server publishes means.

Published as mp10,ptrak,$r?,v2633,gmrust,cs163794,ts8,^z,^y

Game

gmrust
Game mode This server runs standard Rust survival.
mp10
Max players Slot count: 10.
ts8
Group limit Teams are capped at 8, the default the game ships.
v2633
Protocol To join, your game has to be on protocol 2633.
cs163794
Build The game build is 163794.
ptrak
Networking RakNet handles the network layer, as standard for the game.
$r?
Region code No region code is set.

Mods and access

^z
Modded Plugins or settings alter the game, so it is listed under Modded.
^y
Carbon Carbon is the plugin framework in use.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.