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Exhibit no. 16,011Acc. 2026.16011

TIER.ID | Internal Competitive

Rust server · in the archive since 3 October 2026

Offline 82.194.22.117:28015 checked 26d ago

moddedcarbon
To visit
Players now 0/ 1000
0% full
7-day average0peak –
Rank#16,011top 70%
Last wipe26d agoSat 3 Oct, 14:34 UTC · no schedule published
Next wipe–no wipe seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

The record of each wipe

No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k3 Oct4 Oct6 Oct7 Oct9 Oct10 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags, lists

What do the server tags on TIER.ID | Internal Competitive mean?

You can see the tags TIER.ID | Internal Competitive publishes, read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp1000 (Max players): Slot count: 1,000; ts8 (Group limit): The game default caps teams at 8; v2634 (Protocol): The server runs game protocol 2634; matching it is required to join; cs166494 (Build): This server runs game build 166494; ptrak (Networking): RakNet handles the network layer, as standard for the game; $r? (Region code): The server has no region code; ^z (Modded): Under Modded: the game is changed by plugins or settings; ^y (Carbon): Carbon, a plugin framework, runs on this server. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.

Which Rust Server History lists and filters include TIER.ID | Internal Competitive?

The Rust Server History lists that feature TIER.ID | Internal Competitive are: Modded Rust servers: the record. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

The record

Which version of Rust does TIER.ID | Internal Competitive run?

The recorded build for TIER.ID | Internal Competitive is Rust network protocol 2634 and build 166494 on Linux. Joining requires your game to be on the same protocol; Steam keeps it updated for you.

Is TIER.ID | Internal Competitive online, and how reliable is it?

The record shows TIER.ID | Internal Competitive offline at this moment, last seen 26 days 4 hours ago. It was up for 0 of 168 hours in the last 7 full days, 0% of the time. First seen by Rust Server History on 3 October 2026.

Where is TIER.ID | Internal Competitive located?

There is no region published by TIER.ID | Internal Competitive. The location on Rust Server History is what a server says, not a lookup of where the machine stands. You can reach it at 82.194.22.117:28015.

Wipe log

What is the wipe schedule on TIER.ID | Internal Competitive?

The rhythm of TIER.ID | Internal Competitive cannot be told yet, as too few of its wipes are on record. The monthly force wipe comes next on Thursday 5 November at 19:00 UTC, and every Rust server wipes then. Made 26 days 6 hours ago, the current world is what it runs now.

Player counts

How does TIER.ID | Internal Competitive rank against other Rust servers?

The last seven days of player hours place TIER.ID | Internal Competitive at #16,011, among the top 70% of all ranked servers.

How busy is TIER.ID | Internal Competitive?

No current count exists for TIER.ID | Internal Competitive; it was last seen 26 days 4 hours ago.

Map and rules

What are the rules and settings on TIER.ID | Internal Competitive?

No gather rate is stated in the name of TIER.ID | Internal Competitive. The limit of 8 players per group is the game's default. survival is the game mode, gathering, building and raiding: the standard game. Fighting and raiding between players are permitted. The server browser lists it under Modded, where plugins or settings change the game. Carbon plugins are running. The anti-cheat VAC from Valve is active.

How to join

How do I join TIER.ID | Internal Competitive?

Press F1 in Rust to open the console, then enter client.connect 82.194.22.117:28015 to connect. Launch Rust from this page instead and you join through Steam with the connect already made.

The label explained

Server tags

What each tag this server publishes means.

Published as mp1000,ptrak,$r?,v2634,gmrust,cs166494,ts8,^z,^y

Game

gmrust
Game mode The game mode is standard Rust survival.
mp1000
Max players Slot count: 1,000.
ts8
Group limit The game default caps teams at 8.
v2634
Protocol The server runs game protocol 2634; matching it is required to join.
cs166494
Build This server runs game build 166494.
ptrak
Networking RakNet handles the network layer, as standard for the game.
$r?
Region code The server has no region code.

Mods and access

^z
Modded Under Modded: the game is changed by plugins or settings.
^y
Carbon Carbon, a plugin framework, runs on this server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.