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Exhibit no. 13,987Acc. 2026.13987

IKS[211 Devblog]

Rust server · in the archive since 26 October 2026

Offline 82.118.19.130:27015 checked 3d ago

modded
To visit
Players now 1/ 10
10% full
7-day average1peak 1
Rank#13,987top 63%
Last wipe16d agoMon 12 Oct, 21:51 UTC · no schedule published
Next wipe–no wipe seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

The record of each wipe

No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k26 Oct27 Oct28 Oct29 Oct

Top 63% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags and filters

What do the server tags on IKS[211 Devblog] mean?

You can see the tags IKS[211 Devblog] publishes, read by the game's server browser: mp10 (Max players): The server holds 10 slots; v2164 (Protocol): The server runs game protocol 2164; matching it is required to join; oxide (Oxide): Plugins run through Oxide (uMod); modded (Modded): Plugins or settings alter the game, so it is listed under Modded; hb68d7370 (Custom tag): The owner or a plugin applied this tag, which is outside the standard Rust set; stok (Custom tag): The owner or a plugin applied this tag, which is outside the standard Rust set. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.

Which Rust Server History lists and filters include IKS[211 Devblog]?

These Rust Server History lists include IKS[211 Devblog]: Modded Rust servers: the record. It appears under these filters on the server list: Type: Modded.

The record

Which version of Rust does IKS[211 Devblog] run?

The recorded build for IKS[211 Devblog] is Rust network protocol 2164 on Windows. Joining requires your game to be on the same protocol; Steam keeps it updated for you.

Is IKS[211 Devblog] online, and how reliable is it?

IKS[211 Devblog] was last seen 3 days 3 hours ago and is offline right now. 0 of 48 hours, or 0% of the time, over the last 2 full days. The first sighting by Rust Server History was on 26 October 2026.

Where is IKS[211 Devblog] located?

You will find no region published by IKS[211 Devblog]. Rust Server History does not look up where the machine stands; it shows where a server says it is. Its entry gives 82.118.19.130:27015 as the address.

Wipe record

What is the wipe schedule on IKS[211 Devblog]?

Its rhythm is not yet clear: too few of IKS[211 Devblog]'s wipes are on record. Next on Thursday 5 November at 19:00 UTC is the monthly force wipe, when every Rust server wipes. Made 16 days 22 hours ago, the current world is what it runs now.

Population

How does IKS[211 Devblog] rank against other Rust servers?

Over seven days of player hours, IKS[211 Devblog] ranks #13,987, inside the top 63% of all ranked servers.

How busy is IKS[211 Devblog]?

The last sighting of IKS[211 Devblog] in the live count was 3 days 3 hours ago; it is offline now. The seven-day average stands at 1 players; the peak is 1.

Rules and settings

What are the rules and settings on IKS[211 Devblog]?

You will not find a gather rate in the name of IKS[211 Devblog]. No figure for group size is published. Under game mode, the entry reads survival, the usual game, with gathering, building and raiding. PvP and raiding are enabled. The server browser lists it under Modded, where plugins or settings change the game. The anti-cheat VAC from Valve is disabled.

Joining the server

How do I join IKS[211 Devblog]?

Press F1 in Rust to open the console, then enter client.connect 82.118.19.130:27015 to connect. Launch Rust from this page instead and you join through Steam with the connect already made.

The label explained

Server tags

What each tag this server publishes means.

Published as mp10,v2164,hb68d7370,stok,oxide,modded

Game

mp10
Max players The server holds 10 slots.
v2164
Protocol The server runs game protocol 2164; matching it is required to join.

Mods and access

oxide
Oxide Plugins run through Oxide (uMod).
modded
Modded Plugins or settings alter the game, so it is listed under Modded.

Other

hb68d7370
Custom tag The owner or a plugin applied this tag, which is outside the standard Rust set.
stok
Custom tag The owner or a plugin applied this tag, which is outside the standard Rust set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.