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Exhibit no. 15,338Acc. 2026.15338

Combat Local - Carbon Dev

Rust server · in the archive since 24 October 2026

Offline 82.115.42.123:28015 checked 4d ago

moddedcarbon
To visit
Players now 0/ 10
0% full
7-day average0peak –
Rank#15,338top 69%
Last wipe4d agoSat 24 Oct, 11:50 UTC · no schedule published
Next wipe–no wipe seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

The record of each wipe

No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k24 Oct25 Oct26 Oct27 Oct28 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Lists and tags

What do the server tags on Combat Local - Carbon Dev mean?

These tags from Combat Local - Carbon Dev, read by the game's server browser, are: gmrust (Game mode): This server runs standard Rust survival; mp10 (Max players): 10 slots are set on this server; ts8 (Group limit): Teams are capped at 8, the default the game ships; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code field is empty; ^z (Modded): Under Modded: the game is changed by plugins or settings; ^y (Carbon): Carbon is the plugin framework in use. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.

Which Rust Server History lists and filters include Combat Local - Carbon Dev?

The Rust Server History lists that feature Combat Local - Carbon Dev are: Modded Rust servers: the record. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.

Server record

Which version of Rust does Combat Local - Carbon Dev run?

On Windows, Combat Local - Carbon Dev runs Rust network protocol 2635 and build 168909. The protocol must match to join, and Steam handles that update.

Is Combat Local - Carbon Dev online, and how reliable is it?

Combat Local - Carbon Dev was last seen 4 days 14 hours ago and is offline right now. It was up for 0 of 96 hours in the last 4 full days, 0% of the time. 24 October 2026 is when Rust Server History first saw it.

Where is Combat Local - Carbon Dev located?

There is no region published by Combat Local - Carbon Dev. The location on Rust Server History is what a server says, not a lookup of where the machine stands. Its entry gives 82.115.42.123:28015 as the address.

Wipe record

What is the wipe schedule on Combat Local - Carbon Dev?

The rhythm of Combat Local - Carbon Dev cannot be told yet, as too few of its wipes are on record. Next on Thursday 5 November at 19:00 UTC is the monthly force wipe, when every Rust server wipes. Made 4 days 20 hours ago, the current world is what it runs now.

Player counts

How does Combat Local - Carbon Dev rank against other Rust servers?

The last seven days of player hours place Combat Local - Carbon Dev at #15,338, among the top 69% of all ranked servers.

How busy is Combat Local - Carbon Dev?

No current count exists for Combat Local - Carbon Dev; it was last seen 4 days 14 hours ago. The seven-day average for this entry is 0 players.

Rules, map

What are the rules and settings on Combat Local - Carbon Dev?

No gather rate is stated in the name of Combat Local - Carbon Dev. At 8 players, the group limit matches the game's default. survival is the game mode, gathering, building and raiding: the standard game. PvP and raiding are enabled. Under Modded in the server browser, the game is changed by plugins or settings. Carbon plugins are running. VAC from Valve is switched on.

Join record

How do I join Combat Local - Carbon Dev?

Press F1 in Rust to open the console, then enter client.connect 82.115.42.123:28015 to connect. Launch Rust from this page instead and you join through Steam with the connect already made.

The label explained

Server tags

What each tag this server publishes means.

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode This server runs standard Rust survival.
mp10
Max players 10 slots are set on this server.
ts8
Group limit Teams are capped at 8, the default the game ships.
v2635
Protocol Your game must run protocol 2635 to join.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code The region code field is empty.

Mods and access

^z
Modded Under Modded: the game is changed by plugins or settings.
^y
Carbon Carbon is the plugin framework in use.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.