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Exhibit no. 13,871Acc. 2026.13871
Rise of the Hunters - Test Server
Rust server · in the archive since 21 September 2026
Offline 81.99.210.156:28115 checked 37d ago
The timeline
Wipes
Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.
The record of each wipe
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
The rhythm
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Population, performance and rank
Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 60% of all ranked servers. Ranked on player hours over the last seven days.
Related exhibits
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Visitors' questions about this exhibit
Quick answers
Answered from the figures on this page.
Tags and filters
What do the server tags on Rise of the Hunters - Test Server mean?
The game's server browser reads these tags published by Rise of the Hunters - Test Server: gmrust (Game mode): This server runs standard Rust survival; mp50 (Max players): Slot count: 50; ts8 (Group limit): The game default caps teams at 8; v2633 (Protocol): The server runs game protocol 2633; matching it is required to join; cs164530 (Build): Build number: 164530; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code field is empty; ^o (Oxide): A plugin framework, Oxide (uMod), is installed here; ^z (Modded): Plugins or settings alter the game, so it is listed under Modded. At the top of this page you also see the current players, the queue and when the world was made, all from the tags.
Which Rust Server History lists and filters include Rise of the Hunters - Test Server?
These Rust Server History lists include Rise of the Hunters - Test Server: Modded Rust servers: the record. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Server entry
Which version of Rust does Rise of the Hunters - Test Server run?
Rust network protocol 2633 and build 164530 is the build Rise of the Hunters - Test Server runs, on Windows. Steam updates your game for you; joining needs the same protocol.
Is Rise of the Hunters - Test Server online, and how reliable is it?
Offline now, Rise of the Hunters - Test Server was last seen 37 days 6 hours ago. 0 of 168 hours, or 0% of the time, over the last 7 full days. 21 September 2026 is when Rust Server History first saw it.
Where is Rise of the Hunters - Test Server located?
There is no region published by Rise of the Hunters - Test Server. Rust Server History does not look up where the machine stands; it shows where a server says it is. You will find it at 81.99.210.156:28115.
Wipe log
What is the wipe schedule on Rise of the Hunters - Test Server?
Its rhythm is not yet clear: too few of Rise of the Hunters - Test Server's wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, when every Rust server wipes. 38 days ago its current world was made.
Player record
How does Rise of the Hunters - Test Server rank against other Rust servers?
Over seven days of player hours, Rise of the Hunters - Test Server ranks #13,871, inside the top 60% of all ranked servers.
How busy is Rise of the Hunters - Test Server?
Rise of the Hunters - Test Server is offline at present, having last been seen 37 days 6 hours ago.
Rules, map
What are the rules and settings on Rise of the Hunters - Test Server?
You will not find a gather rate in the name of Rise of the Hunters - Test Server. The limit of 8 players per group is the game's default. Under game mode, the entry reads survival, gather, build, raid: the standard game. You may fight and raid other players. The server browser lists it under Modded, where plugins or settings change the game. The plugin count is Oxide. VAC from Valve is switched on.
Which map does Rise of the Hunters - Test Server run?
Generated by the game, the map on Rise of the Hunters - Test Server is procedural.
Joining the server
How do I join Rise of the Hunters - Test Server?
Press F1 in Rust to open the console, then enter client.connect 81.99.210.156:28115 to connect. Launch Rust from this page instead and you join through Steam with the connect already made.
The label explained
Server tags
What each tag this server publishes means.
Published as mp50,ptrak,$r?,v2633,gmrust,cs164530,ts8,^o^z
Game
gmrust
mp50
ts8
v2633
cs164530
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.