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Exhibit no. 6,272Acc. 2026.6272

Test Server

Rust server · in the archive since 15 October 2026

Offline 81.196.215.13:28015 checked 4d ago

moddedoxide
To visit
Players now 1/ 3
33% full
7-day average1peak 1
Rank#6,272top 28%
Last wipe5d agoSat 24 Oct, 08:54 UTC · no schedule published
Next wipe–no rhythm it keeps

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectedlast seen, 25 Oct 2026, 20:50 UTCAll times UTC.

The record of each wipe

  1. Sat 24 Oct 202608:54 UTC5d ago
    Peak
    1
    Crowd
    –
    Lasted
    running
    Players before
    0
  2. Sat 17 Oct 202610:41 UTC12d ago
    Peak
    0
    Crowd
    –
    Lasted
    6.9 days
    Players before
    1
  3. Thu 15 Oct 202616:03 UTC14d ago
    Peak
    1
    Crowd
    –
    Lasted
    1.8 days
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

4.4 daysusual gapbetween real wipes
0%on rhythmof its recent wipes
1wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

Sat 24 OctSat 17 OctThu 15 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k15 Oct18 Oct21 Oct23 Oct26 Oct29 Oct

Top 28% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags and filters

What do the server tags on Test Server mean?

These tags from Test Server, read by the game's server browser, are: gmrust (Game mode): The game mode is standard Rust survival; mp3 (Max players): The server holds 3 slots; ts8 (Group limit): The game default caps teams at 8; v2635 (Protocol): To join, your game has to be on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles the network layer, as standard for the game; $r? (Region code): The region code field is empty; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is listed under Modded. Shown at the top of this page are the current players, the queue and the world's age, also taken from the tags.

Which Rust Server History lists and filters include Test Server?

These Rust Server History lists include Test Server: Modded Rust servers: the record. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Server entry

Which version of Rust does Test Server run?

Rust network protocol 2635 and build 168909 is the build Test Server runs, on Windows. Joining requires your game to be on the same protocol; Steam keeps it updated for you.

Is Test Server online, and how reliable is it?

Offline now, Test Server was last seen 4 days ago. 35 of 168 hours, or 21% of the time, over the last 7 full days. First seen by Rust Server History on 15 October 2026.

Where is Test Server located?

No region is published by Test Server. Rust Server History does not look up where the machine stands; it shows where a server says it is. Its entry gives 81.196.215.13:28015 as the address.

Wipe log

What does wipe day look like on Test Server?

1 players on average was the busiest its recent wipes drew. 1 hours into the latest wipe the crowd peaked.

What is the wipe schedule on Test Server?

There is no next wipe to predict on Test Server, which wipes at irregular times. Next on Thursday 5 November at 19:00 UTC is the monthly force wipe, when every Rust server wipes. Made 5 days 12 hours ago, the current world is what it runs now.

Population

How does Test Server rank against other Rust servers?

Over seven days of player hours, Test Server ranks #6,272, inside the top 28% of all ranked servers.

How busy is Test Server?

The last sighting of Test Server in the live count was 4 days ago; it is offline now. A seven-day average of 1 players is recorded, with a peak of 1.

Rules, map

What are the rules and settings on Test Server?

You will not find a gather rate in the name of Test Server. The limit of 8 players per group is the game's default. survival is the game mode, gather, build, raid: the standard game. Fighting and raiding between players are permitted. Plugins or settings alter the game here, and the browser lists the server under Modded. The plugin count is Oxide. VAC from Valve is switched on.

Which map does Test Server run?

A procedural map is what Test Server runs; the game generates it.

Joining the server

How do I join Test Server?

Press F1 in Rust to open the console, then enter client.connect 81.196.215.13:28015 to connect. Launch Rust from this page instead and you join through Steam with the connect already made.

The label explained

Server tags

What each tag this server publishes means.

Published as mp3,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp3
Max players The server holds 3 slots.
ts8
Group limit The game default caps teams at 8.
v2635
Protocol To join, your game has to be on protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet handles the network layer, as standard for the game.
$r?
Region code The region code field is empty.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.