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Rust Server HistoryMuseum and archive of Rust servers

The server's own banner, as it publishes it

Exhibit no. 14,285Acc. 2026.14285

EuroRust Dev Server

Rust server · in the archive since 27 September 2026

Offline 81.170.216.184:28018 checked 5d ago

moddedoxide
To visit
Players now 1/ 100
1% full
7-day average0peak 1
Rank#14,285top 64%
Last wipe5d agoSat 24 Oct, 07:58 UTC · no schedule published
Next wipe–no rhythm it keeps

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectedlast seen, 24 Oct 2026, 08:20 UTCAll times UTC.

The record of each wipe

  1. Sat 24 Oct 202607:58 UTC5d ago
    Peak
    1
    Crowd
    –
    Lasted
    running
    Players before
    0
  2. Sun 18 Oct 202615:29 UTC11d ago
    Peak
    1
    Crowd
    –
    Lasted
    5.7 days
    Players before
    1
  3. Wed 14 Oct 202621:20 UTC14d ago
    Peak
    1
    Crowd
    –
    Lasted
    3.8 days
    Players before
    1
  4. Wed 14 Oct 202607:14 UTC15d ago
    Peak
    1
    Crowd
    –
    Lasted
    0.6 days
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

3.8 daysusual gapbetween real wipes
33%on rhythmof its recent wipes
1wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

Sat 24 OctSun 18 OctWed 14 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k27 Sep2 Oct15 Oct20 Oct24 Oct29 Oct

Top 64% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags and filters

What do the server tags on EuroRust Dev Server mean?

These tags from EuroRust Dev Server, read by the game's server browser, are: gmvanilla (Game mode): This server runs vanilla survival; mp100 (Max players): 100 slots are set on this server; ts8 (Group limit): The game default caps teams at 8; v2635 (Protocol): To join, your game has to be on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): The server has no region code; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is listed under Modded. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.

Which Rust Server History lists and filters include EuroRust Dev Server?

These Rust Server History lists include EuroRust Dev Server: Modded Rust servers: the record. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Server entry

Which version of Rust does EuroRust Dev Server run?

Rust network protocol 2635 and build 168909 is the build EuroRust Dev Server runs, on Windows. Joining requires your game to be on the same protocol; Steam keeps it updated for you.

Is EuroRust Dev Server online, and how reliable is it?

Offline now, EuroRust Dev Server was last seen 5 days 12 hours ago. It was up for 1 of 168 hours in the last 7 full days, 1% of the time. First seen by Rust Server History on 27 September 2026.

Where is EuroRust Dev Server located?

You will find no region published by EuroRust Dev Server. Where a server says it is is shown on Rust Server History; where the machine stands is not looked up. You will find it at 81.170.216.184:28018.

Wipe record

What does wipe day look like on EuroRust Dev Server?

At their busiest, its recent wipes drew an average of 1 players. 1 hours into the latest wipe the crowd peaked.

What is the wipe schedule on EuroRust Dev Server?

There is no next wipe to predict on EuroRust Dev Server, which wipes at irregular times. Next on Thursday 5 November at 19:00 UTC is the monthly force wipe, when every Rust server wipes. 5 days 12 hours ago its current world was made.

Population

How does EuroRust Dev Server rank against other Rust servers?

Over seven days of player hours, EuroRust Dev Server ranks #14,285, inside the top 64% of all ranked servers.

How busy is EuroRust Dev Server?

No current count exists for EuroRust Dev Server; it was last seen 5 days 12 hours ago. The seven-day average stands at 0 players; the peak is 1.

Map and rules

What are the rules and settings on EuroRust Dev Server?

You will not find a gather rate in the name of EuroRust Dev Server. At 8 players, the group limit matches the game's default. Under game mode, the entry reads survival, gathering, building and raiding: the standard game. Fighting and raiding between players are permitted. The server browser lists it under Modded, where plugins or settings change the game. Oxide plugins are running. The anti-cheat VAC from Valve is active.

Which map does EuroRust Dev Server run?

Generated by the game at size 4,500 with seed 3486489, the map on EuroRust Dev Server is procedural. You can look at the map on RustMaps from this page, since one size and seed always give one map. Its map carries the name: Custom Map.

Joining the server

How do I join EuroRust Dev Server?

Press F1 in Rust to open the console, then enter client.connect 81.170.216.184:28018 to connect. Launch Rust from this page instead and you join through Steam with the connect already made.

The label explained

Server tags

What each tag this server publishes means.

Published as mp100,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode This server runs vanilla survival.
mp100
Max players 100 slots are set on this server.
ts8
Group limit The game default caps teams at 8.
v2635
Protocol To join, your game has to be on protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking Networking runs on RakNet, the game's standard layer.
$r?
Region code The server has no region code.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.