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Exhibit no. 13,076Acc. 2026.13076
private server test
Rust server · in the archive since 24 October 2026
Offline 81.0.246.242:28615 checked 4d ago
The timeline
Wipes
Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.
The record of each wipe
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
The rhythm
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Population, performance and rank
Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 59% of all ranked servers. Ranked on player hours over the last seven days.
Related exhibits
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Visitors' questions about this exhibit
Quick answers
Answered from the figures on this page.
Lists and tags
What do the server tags on private server test mean?
You can see the tags private server test publishes, read by the game's server browser: gmvanilla (Game mode): This server runs vanilla survival; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): Teams are capped at 8, the default the game ships; v2635 (Protocol): To join, your game has to be on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles the network layer, as standard for the game; $r? (Region code): No region code is set; ^v (Vanilla): Rates, kits and rules are as Facepunch ships them; ^q (Premium): Joining requires Rust's premium status. At the top of this page you also see the current players, the queue and when the world was made, all from the tags.
Which Rust Server History lists and filters include private server test?
The Rust Server History lists that feature private server test are: Rust community servers and The vanilla Rust servers on record. It appears under these filters on the server list: Type: Vanilla, Community (not modded, not official) and No plugins at all; Game mode: Premium; Server tag: Vanilla ^v and Premium ^q; Group limit: 5 or more; Last wipe: In the last week.
Server record
Which version of Rust does private server test run?
The recorded build for private server test is Rust network protocol 2635 and build 168909 on Windows. The protocol must match to join, and Steam handles that update.
Is private server test online, and how reliable is it?
Offline now, private server test was last seen 4 days 14 hours ago. 0 of 96 hours, or 0% of the time, over the last 4 full days. 24 October 2026 is when Rust Server History first saw it.
Where is private server test located?
No region is published by private server test. Rust Server History does not look up where the machine stands; it shows where a server says it is. Its entry gives 81.0.246.242:28615 as the address.
Wipe record
What is the wipe schedule on private server test?
The record holds too few of private server test's wipes to tell its rhythm. Next on Thursday 5 November at 19:00 UTC is the monthly force wipe, when every Rust server wipes. 4 days 14 hours ago its current world was made.
Player counts
How does private server test rank against other Rust servers?
Over seven days of player hours, private server test ranks #13,076, inside the top 59% of all ranked servers.
How busy is private server test?
No current count exists for private server test; it was last seen 4 days 14 hours ago. Stored history gives a seven-day average of 0 players and a peak of 1.
Rules and settings
What are the rules and settings on private server test?
You will not find a gather rate in the name of private server test. At 8 players, the group limit matches the game's default. survival is the game mode, the usual game, with gathering, building and raiding. Fighting and raiding between players are permitted. The server browser lists it under Community, as a community server. Vanilla is its own description: rates, kits and rules are as Facepunch ships them. Joining requires Rust's premium status. VAC from Valve is switched on.
Which map does private server test run?
Generated by the game, the map on private server test is procedural.
Join record
How do I join private server test?
Press F1 in Rust to open the console, then enter client.connect 81.0.246.242:28615 to connect. Launch Rust from this page instead and you join through Steam with the connect already made. Joining requires Rust's premium status.
The label explained
Server tags
What each tag this server publishes means.
Published as mp50,ptrak,$r?,v2635,^v,gmvanilla,cs168909,^q,ts8
Game
gmvanilla
mp50
ts8
v2635
cs168909
ptrak
$r?
Difficulty
^v
Mods and access
^q
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.