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Exhibit no. 8,634Acc. 2026.8634

Development Server

Rust server · in the archive since 15 October 2026

Offline 80.242.59.83:35090 checked 4h ago

moddedcarbon
To visit
Players now 0/ 2000
0% full
7-day average0peak 2
Rank#8,634top 39%
Last wipe6d agoFri 23 Oct, 09:48 UTC · no schedule published
Next wipe–too few wipes seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectedlast seen, 29 Oct 2026, 10:30 UTCAll times UTC.

The record of each wipe

  1. Fri 23 Oct 202609:48 UTC6d ago
    Peak
    2
    Crowd
    –
    Lasted
    running
    Players before
    0
  2. Fri 16 Oct 202613:46 UTC13d ago
    Peak
    4
    Crowd
    halved by day 1
    Lasted
    6.8 days
    Players before
    1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

6.8 daysusual gapbetween real wipes
3wipe-day peakplayers, last three wipes
0%crowd heldelse halves by day 1

The first 48 hours of its last wipes

Fri 23 OctFri 16 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
0123416:0000:0008:0017:0002:0010:00

Hourly average and peak, UTC.

Folder 2

Server performance

020040060080016:0000:0008:0017:0002:0010:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 15 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
12.5k5k7.5k10k15 Oct18 Oct21 Oct23 Oct26 Oct29 Oct

Top 39% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags, lists

Who runs Development Server?

A miragerust.com hostname is published by Development Server and by 16 other servers we track, which points to the same operator.

What do the server tags on Development Server mean?

These tags from Development Server, read by the game's server browser, are: gmrust (Game mode): This server runs standard Rust survival; mp2000 (Max players): Slot count: 2,000; ts150 (Group limit): A team may hold no more than 150; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code field is empty; ^z (Modded): Plugins or settings alter the game, so it is listed under Modded; ^y (Carbon): Carbon is the plugin framework in use. Shown at the top of this page are the current players, the queue and the world's age, also taken from the tags.

Which Rust Server History lists and filters include Development Server?

The Rust Server History lists that feature Development Server are: Modded Rust servers: the record. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.

Server record

Does Development Server run smoothly?

Averaged over the last 48 hours: 394 server fps, with 251 the lowest. As many as 140,503 entities were in the world: buildings, deployables and the rest. Memory use peaked at 4,069 MB. Lag, as players feel it, has two sources: low fps and a rising entity count.

Which version of Rust does Development Server run?

Rust network protocol 2635 and build 168909 is the build Development Server runs, on Windows. Joining requires your game to be on the same protocol; Steam keeps it updated for you.

Is Development Server online, and how reliable is it?

Offline now, Development Server was last seen 4 hours ago. The uptime it reports puts the last restart at about 3 days 18 hours ago. Of 168 hours in the last 7 full days, 158 were up: 94% of the time. 15 October 2026 is when Rust Server History first saw it.

Where is Development Server located?

You will find no region published by Development Server. Rust Server History does not look up where the machine stands; it shows where a server says it is. You will find it at 80.242.59.83:35090.

Wipe history

What does wipe day look like on Development Server?

3 players on average was the busiest its recent wipes drew. At 0 hours after the latest wipe, the crowd reached its peak. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. By day 1 it fell below half in the wipes where it did not hold.

What is the wipe schedule on Development Server?

The record holds too few of Development Server's wipes to tell its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, when every Rust server wipes. 6 days 5 hours ago its current world was made.

Player counts

How does Development Server rank against other Rust servers?

Over seven days of player hours, Development Server ranks #8,634, inside the top 39% of all ranked servers.

How busy is Development Server?

The last sighting of Development Server in the live count was 4 hours ago; it is offline now. A seven-day average of 0 players is recorded, with a peak of 2.

Rules and settings

What are the rules and settings on Development Server?

No gather rate is stated in the name of Development Server. The group limit is 150 players. Under game mode, the entry reads survival, gather, build, raid: the standard game. Fighting and raiding between players are permitted. The server browser lists it under Modded, where plugins or settings change the game. Plugins in use: Carbon. The anti-cheat VAC from Valve is disabled.

Which map does Development Server run?

A procedural map of size 4,750 with seed 1337 is what Development Server runs, generated by the game. One size and seed produce one map, which RustMaps can show you from this page. Its map carries the name: Custom Map.

Join record

How do I join Development Server?

Press F1 in Rust to open the console, then enter client.connect 80.242.59.83:35090 to connect. Launch Rust from this page instead and you join through Steam with the connect already made. https://miragerust.gg/ is its website.

The label explained

Server tags

What each tag this server publishes means.

Published as mp2000,ptrak,$r?,v2635,gmrust,cs168909,ts150,^z,^y

Game

gmrust
Game mode This server runs standard Rust survival.
mp2000
Max players Slot count: 2,000.
ts150
Group limit A team may hold no more than 150.
v2635
Protocol Your game must run protocol 2635 to join.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code The region code field is empty.

Mods and access

^z
Modded Plugins or settings alter the game, so it is listed under Modded.
^y
Carbon Carbon is the plugin framework in use.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.