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Exhibit no. 15,335Acc. 2026.15335

DezLife Test

Rust server · in the archive since 17 October 2026

Offline 80.242.59.83:35070 checked 6d ago

moddedcarbon
To visit
Players now 0/ 100
0% full
7-day average0peak –
Rank#15,335top 69%
Last wipe7d agoThu 22 Oct, 14:00 UTC · no schedule published
Next wipe–too few wipes seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectedlast seen, 23 Oct 2026, 05:15 UTCAll times UTC.

The record of each wipe

  1. Mon 19 Oct 202610:35 UTC10d ago
    Peak
    0
    Crowd
    –
    Lasted
    running
    Players before
    0
  2. Sat 17 Oct 202620:05 UTC11d ago
    Peak
    0
    Crowd
    –
    Lasted
    1.6 days
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

1.6 daysusual gapbetween real wipes
0wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

Mon 19 OctSat 17 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k17 Oct19 Oct22 Oct24 Oct27 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Lists and tags

What do the server tags on DezLife Test mean?

These tags from DezLife Test, read by the game's server browser, are: gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): The server holds 100 slots; ts150 (Group limit): A team may hold no more than 150; v2634 (Protocol): Your game must run protocol 2634 to join; cs167781 (Build): Build number: 167781; ptrak (Networking): RakNet handles the network layer, as standard for the game; $r? (Region code): The region code field is empty; ^z (Modded): Under Modded: the game is changed by plugins or settings; ^y (Carbon): Carbon is the plugin framework in use. At the top of this page you also see the current players, the queue and when the world was made, all from the tags.

Which Rust Server History lists and filters include DezLife Test?

These Rust Server History lists include DezLife Test: Modded Rust servers: the record. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

The record

Which version of Rust does DezLife Test run?

Rust network protocol 2634 and build 167781 is the build DezLife Test runs, on Windows. The protocol must match to join, and Steam handles that update.

Is DezLife Test online, and how reliable is it?

Offline now, DezLife Test was last seen 6 days 9 hours ago. 21 of 168 hours, or 12% of the time, over the last 7 full days. First seen by Rust Server History on 17 October 2026.

Where is DezLife Test located?

You will find no region published by DezLife Test. Where a server says it is is shown on Rust Server History; where the machine stands is not looked up. Its entry gives 80.242.59.83:35070 as the address.

Wipe record

What does wipe day look like on DezLife Test?

0 players on average was the busiest its recent wipes drew. At 0 hours after the latest wipe, the crowd reached its peak.

What is the wipe schedule on DezLife Test?

The record holds too few of DezLife Test's wipes to tell its rhythm. The monthly force wipe comes next on Thursday 5 November at 19:00 UTC, and every Rust server wipes then. The world it runs now dates from 7 days ago.

Player counts

How does DezLife Test rank against other Rust servers?

Over seven days of player hours, DezLife Test ranks #15,335, inside the top 69% of all ranked servers.

How busy is DezLife Test?

DezLife Test is offline at present, having last been seen 6 days 9 hours ago. An average of 0 players is recorded across the last seven days.

Rules and settings

What are the rules and settings on DezLife Test?

The name of DezLife Test carries no gather rate. You may play in groups of up to 150 players. survival is the game mode, gather, build, raid: the standard game. You may fight and raid other players. Plugins or settings alter the game here, and the browser lists the server under Modded. Plugins in use: Carbon. VAC from Valve is switched on.

Which map does DezLife Test run?

Generated by the game at size 3,500 with seed 1279030559, the map on DezLife Test is procedural. From this page you can view the map on RustMaps: the same size and seed give the same map.

Joining the server

How do I join DezLife Test?

Entering client.connect 80.242.59.83:35070 in the console (F1) connects you to this server. The Launch Rust button on this page does the same: it opens the game via Steam and connects on your behalf.

The label explained

Server tags

What each tag this server publishes means.

Published as mp100,ptrak,$r?,v2634,gmrust,cs167781,ts150,^z,^y

Game

gmrust
Game mode The game mode is standard Rust survival.
mp100
Max players The server holds 100 slots.
ts150
Group limit A team may hold no more than 150.
v2634
Protocol Your game must run protocol 2634 to join.
cs167781
Build Build number: 167781.
ptrak
Networking RakNet handles the network layer, as standard for the game.
$r?
Region code The region code field is empty.

Mods and access

^z
Modded Under Modded: the game is changed by plugins or settings.
^y
Carbon Carbon is the plugin framework in use.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.