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Exhibit no. 6,001Acc. 2026.6001

Magic Dev

Rust server · in the archive since 13 September 2026

Online 80.242.59.110:10000 checked 11m ago

moddedoxide
To visit
Players now 0/ 200
0% full
7-day average0peak 2
Rank#6,001top 27%
Last wipe5d agoSat 24 Oct, 17:42 UTC · no schedule published
Next wipe–no rhythm it keeps

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectednow, 30 Oct 2026, 06:40 UTCAll times UTC.

The record of each wipe

  1. Sat 24 Oct 202617:42 UTC5d ago
    Peak
    2
    Crowd
    –
    Lasted
    running
    Players before
    0
  2. Fri 23 Oct 202613:45 UTC6d ago
    Peak
    1
    Crowd
    –
    Lasted
    1.2 days
    Players before
    0
  3. Thu 22 Oct 202616:27 UTC7d ago
    Peak
    1
    Crowd
    –
    Lasted
    0.9 days
    Players before
    0
  4. Wed 14 Oct 202607:28 UTC15d ago
    Peak
    5+1 in the queue
    Crowd
    halved by day 3
    Lasted
    8.4 days
    Players before
    0
  5. Tue 13 Oct 202611:55 UTC16d ago
    Peak
    2
    Crowd
    –
    Lasted
    0.8 days
    Players before
    0
  6. Fri 9 Oct 202613:43 UTC20d ago
    Peak
    1
    Crowd
    halved by day 1
    Lasted
    3.9 days
    Players before
    0
  7. Wed 23 Sep 202615:17 UTC36d ago
    Peak
    1
    Crowd
    halved by day 1
    Lasted
    15.9 days
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

2.5 daysusual gapbetween real wipes
0%on rhythmof its recent wipes
1wipe-day peakplayers, last three wipes
0%crowd heldelse halves by day 2

The first 48 hours of its last wipes

Sat 24 OctFri 23 OctThu 22 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 41 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
00.511.5207:0016:0002:0011:0020:0005:00

Hourly average and peak, UTC.

Folder 2

Server performance

02040608007:0016:0002:0011:0020:0005:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct14 Oct22 Oct30 Oct

Top 27% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags and filters

What do the server tags on Magic Dev mean?

The game's server browser reads these tags published by Magic Dev: gmrust (Game mode): The game mode is standard Rust survival; mp200 (Max players): 200 slots are set on this server; ts8 (Group limit): The game default caps teams at 8; v2635 (Protocol): To join, your game has to be on protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): RakNet handles the network layer, as standard for the game; $r? (Region code): The server has no region code; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is listed under Modded; jp0 (Custom tag): A plugin or the owner set this tag; it is not a standard Rust one. At the top of this page you also see the current players, the queue and when the world was made, all from the tags.

Which Rust Server History lists and filters include Magic Dev?

The Rust Server History lists that feature Magic Dev are: Modded Rust servers: the record. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Server entry

Does Magic Dev run smoothly?

Averaged over the last 48 hours: 36 server fps, with 10 the lowest. As many as 99,108 entities were in the world: buildings, deployables and the rest. Memory use peaked at 3,468 MB. Players feel lag when fps drop and the entity count climbs.

Which version of Rust does Magic Dev run?

The recorded build for Magic Dev is Rust network protocol 2635 and build 168909 on Windows. The protocol must match to join, and Steam handles that update.

Is Magic Dev online, and how reliable is it?

Magic Dev is listed as online now. Going by its reported uptime, it restarted about 5 days 11 hours ago. 167 of 168 hours, or 99% of the time, over the last 7 full days. First seen by Rust Server History on 13 September 2026.

Where is Magic Dev located?

No region is published by Magic Dev. Rust Server History does not look up where the machine stands; it shows where a server says it is. Its entry gives 80.242.59.110:10000 as the address.

Wipe log

What does wipe day look like on Magic Dev?

1 players on average was the busiest its recent wipes drew. 41 hours into the latest wipe the crowd peaked. Above half that peak until the next wipe it stayed in 0% of its recent wipes. By day 2 it fell below half in the wipes where it did not hold.

What is the wipe schedule on Magic Dev?

No next wipe can be predicted: Magic Dev wipes at irregular times. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, when every Rust server wipes. 5 days 13 hours ago its current world was made.

Player counts

How does Magic Dev rank against other Rust servers?

Over seven days of player hours, Magic Dev ranks #6,001, inside the top 27% of all ranked servers.

How busy is Magic Dev?

Of its 200 slots, Magic Dev currently has 0 filled. The seven-day average stands at 0 players; the peak is 2. The busiest hour of the last 48 was 08:00 UTC, averaging 1 players.

Map and rules

What are the rules and settings on Magic Dev?

The name of Magic Dev carries no gather rate. At 8 players, the group limit matches the game's default. Recorded as survival, with this note: gathering, building and raiding: the standard game. PvP and raiding are enabled. The server browser lists it under Modded, where plugins or settings change the game. The plugin count is Oxide. The anti-cheat VAC from Valve is active.

Which map does Magic Dev run?

A procedural map of size 4,500 with seed 1886581633 is what Magic Dev runs, generated by the game. From this page you can view the map on RustMaps: the same size and seed give the same map. The name of the map reads: BAЙП ПPЯMO CEЙЧAC!.

Joining the server

How do I join Magic Dev?

Press F1 in Rust to open the console, then enter client.connect 80.242.59.110:10000 to connect. Launch Rust from this page instead and you join through Steam with the connect already made.

The label explained

Server tags

What each tag this server publishes means.

Published as mp200,ptrak,jp0,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp200
Max players 200 slots are set on this server.
ts8
Group limit The game default caps teams at 8.
v2635
Protocol To join, your game has to be on protocol 2635.
cs168909
Build Build number: 168909.
ptrak
Networking RakNet handles the network layer, as standard for the game.
$r?
Region code The server has no region code.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it is listed under Modded.

Other

jp0
Custom tag A plugin or the owner set this tag; it is not a standard Rust one.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.