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Exhibit no. 7,669Acc. 2026.7669

OldHabbitsDK

Rust server · in the archive since 20 September 2026

Online 80.209.114.142:28015 checked 13m ago

moddedoxide
To visit
Players now 0/ 100
0% full
7-day average0peak 2
Rank#7,669top 35%
Last wipe20d agoThu 8 Oct, 11:15 UTC · no schedule published
Next wipe–too few wipes seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectednow, 28 Oct 2026, 20:25 UTCAll times UTC.

The record of each wipe

  1. Thu 8 Oct 202611:15 UTC20d ago
    Peak
    0
    Crowd
    –
    Lasted
    running
    Players before
    0
  2. Mon 21 Sep 202606:35 UTC37d ago
    Peak
    1
    Crowd
    halved by day 4
    Lasted
    17.2 days
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

17.2 daysusual gapbetween real wipes
0wipe-day peakplayers, last three wipes
0%crowd heldelse halves by day 4

The first 48 hours of its last wipes

Thu 8 OctMon 21 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
0123421:0006:0015:0000:0009:0019:00

Hourly average and peak, UTC.

Folder 2

Server performance

02040608021:0006:0015:0000:0009:0019:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 35% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags and filters

What do the server tags on OldHabbitsDK mean?

These tags from OldHabbitsDK, read by the game's server browser, are: gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): 100 slots are set on this server; ts8 (Group limit): Teams are capped at 8, the default the game ships; v2635 (Protocol): The server runs game protocol 2635; matching it is required to join; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^o (Oxide): Oxide, also known as uMod, is the plugin framework in use; ^z (Modded): Under Modded: the game is changed by plugins or settings. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.

Which Rust Server History lists and filters include OldHabbitsDK?

These Rust Server History lists include OldHabbitsDK: Modded Rust servers: the record. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

The record

Does OldHabbitsDK run smoothly?

Across the last 48 hours it averaged 33 server fps; the low was 20. Buildings, deployables and everything else in the world came to as many as 138,759 entities. Up to 5,217 MB of memory was used. What players feel as lag comes from low fps and a climbing entity count.

Which version of Rust does OldHabbitsDK run?

The recorded build for OldHabbitsDK is Rust network protocol 2635 and build 168909 on Linux. Joining requires your game to be on the same protocol; Steam keeps it updated for you.

Is OldHabbitsDK online, and how reliable is it?

OldHabbitsDK is listed as online now. Going by its reported uptime, it restarted about 5 days 7 hours ago. Of 168 hours in the last 7 full days, 168 were up: 100% of the time. The first sighting by Rust Server History was on 20 September 2026.

Where is OldHabbitsDK located?

You will find no region published by OldHabbitsDK. Rust Server History does not look up where the machine stands; it shows where a server says it is. You can reach it at 80.209.114.142:28015.

Wipe record

What does wipe day look like on OldHabbitsDK?

At their busiest, its recent wipes drew an average of 0 players. At 0 hours after the latest wipe, the crowd reached its peak. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. By day 4 it fell below half in the wipes where it did not hold.

What is the wipe schedule on OldHabbitsDK?

The record holds too few of OldHabbitsDK's wipes to tell its rhythm. Next on Thursday 5 November at 19:00 UTC is the monthly force wipe, when every Rust server wipes. The world it runs now dates from 20 days 9 hours ago.

Player record

How does OldHabbitsDK rank against other Rust servers?

Player hours over the last seven days put OldHabbitsDK at #7,669: a place in the top 35% of all ranked servers.

How busy is OldHabbitsDK?

0 players are on OldHabbitsDK at present, from 100 slots. The seven-day average stands at 0 players; the peak is 2.

Map and rules

What are the rules and settings on OldHabbitsDK?

No gather rate is stated in the name of OldHabbitsDK. The limit of 8 players per group is the game's default. Under game mode, the entry reads survival, gather, build, raid: the standard game. You may fight and raid other players. Under Modded in the server browser, the game is changed by plugins or settings. Plugins in use: Oxide. VAC from Valve is switched on.

Which map does OldHabbitsDK run?

Seed 648398478, size 5,000: such is the procedural map OldHabbitsDK runs, generated by the game. You can look at the map on RustMaps from this page, since one size and seed always give one map.

Join record

How do I join OldHabbitsDK?

Enter client.connect 80.209.114.142:28015 in the console, opened with F1 in Rust. Launch Rust and join on this page also works: it opens Rust through Steam and connects you.

The label explained

Server tags

What each tag this server publishes means.

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp100
Max players 100 slots are set on this server.
ts8
Group limit Teams are capped at 8, the default the game ships.
v2635
Protocol The server runs game protocol 2635; matching it is required to join.
cs168909
Build Build number: 168909.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Oxide, also known as uMod, is the plugin framework in use.
^z
Modded Under Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.