Open every day, at every hour Admission free 11,613 servers and 33,251 players on view The records renewed every five minutes
Rust Server HistoryMuseum and archive of Rust servers

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Exhibit no. 13,263Acc. 2026.13263

TroubleChute

Rust server · in the archive since 15 September 2026

Offline 80.208.67.168:28015 checked 43d ago

moddedcarbon
To visit
Players now 1/ 10
10% full
7-day average0peak –
Rank#13,263no region published
Last wipe43d agoTue 15 Sep, 15:26 UTC · no schedule published
Next wipe–no wipe seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

The record of each wipe

No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Lists and tags

What do the server tags on TroubleChute mean?

These tags from TroubleChute, read by the game's server browser, are: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): 10 slots are set on this server; ts8 (Group limit): The game default caps teams at 8; v2633 (Protocol): The server runs game protocol 2633; matching it is required to join; cs163794 (Build): The game build is 163794; ptrak (Networking): RakNet handles the network layer, as standard for the game; $r? (Region code): No region code is set; ^z (Modded): Under Modded: the game is changed by plugins or settings; ^y (Carbon): Carbon, a plugin framework, runs on this server. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.

Which Rust Server History lists and filters include TroubleChute?

The Rust Server History lists that feature TroubleChute are: Modded Rust servers: the record. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

The record

Which version of Rust does TroubleChute run?

Rust network protocol 2633 and build 163794 is the build TroubleChute runs, on Windows. The protocol must match to join, and Steam handles that update.

Is TroubleChute online, and how reliable is it?

TroubleChute was last seen 43 days 11 hours ago and is offline right now. Of 168 hours in the last 7 full days, 0 were up: 0% of the time. 15 September 2026 is when Rust Server History first saw it.

Where is TroubleChute located?

There is no region published by TroubleChute. Rust Server History does not look up where the machine stands; it shows where a server says it is. Its entry gives 80.208.67.168:28015 as the address.

Wipe history

What is the wipe schedule on TroubleChute?

Its rhythm is not yet clear: too few of TroubleChute's wipes are on record. Next on Thursday 5 November at 19:00 UTC is the monthly force wipe, when every Rust server wipes. Made 43 days 14 hours ago, the current world is what it runs now.

Player record

How does TroubleChute rank against other Rust servers?

Player hours over the last seven days put TroubleChute at #13,263: a place in the top – of all ranked servers.

How busy is TroubleChute?

No current count exists for TroubleChute; it was last seen 43 days 11 hours ago.

Rules and settings

What are the rules and settings on TroubleChute?

No gather rate is stated in the name of TroubleChute. At 8 players, the group limit matches the game's default. Under game mode, the entry reads survival, gathering, building and raiding: the standard game. You may fight and raid other players. Under Modded in the server browser, the game is changed by plugins or settings. Carbon plugins are running. The anti-cheat VAC from Valve is active.

Which map does TroubleChute run?

A procedural map is what TroubleChute runs; the game generates it.

Joining the server

How do I join TroubleChute?

Press F1 in Rust to open the console, then enter client.connect 80.208.67.168:28015 to connect. Launch Rust from this page instead and you join through Steam with the connect already made.

The label explained

Server tags

What each tag this server publishes means.

Published as mp10,ptrak,$r?,v2633,gmrust,cs163794,ts8,^z,^y

Game

gmrust
Game mode The game mode is standard Rust survival.
mp10
Max players 10 slots are set on this server.
ts8
Group limit The game default caps teams at 8.
v2633
Protocol The server runs game protocol 2633; matching it is required to join.
cs163794
Build The game build is 163794.
ptrak
Networking RakNet handles the network layer, as standard for the game.
$r?
Region code No region code is set.

Mods and access

^z
Modded Under Modded: the game is changed by plugins or settings.
^y
Carbon Carbon, a plugin framework, runs on this server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.