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Exhibit no. 15,150Acc. 2026.15150
Realistic RUST
Rust server, EU · in the archive since 13 September 2026
Offline EU 80.187.86.179:28015 checked 45d ago
The timeline
Wipes
Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.
The record of each wipe
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
The rhythm
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Population, performance and rank
Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Related exhibits
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Visitors' questions about this exhibit
Quick answers
Answered from the figures on this page.
Tags, lists
What do the server tags on Realistic RUST mean?
The game's server browser reads these tags published by Realistic RUST: gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): The server holds 100 slots; ts8 (Group limit): Teams are capped at 8, the default the game ships; v2633 (Protocol): To join, your game has to be on protocol 2633; cs163794 (Build): The game build is 163794; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The server has no region code; ^k (Build server): A server for practising and designing bases; ^p (PvE): Player combat is off: the world is the threat; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is listed under Modded; EU (Europe): Europe is the region the server browser files it under. At the top of this page you also see the current players, the queue and when the world was made, all from the tags.
Which Rust Server History lists and filters include Realistic RUST?
The Rust Server History lists that feature Realistic RUST are: European Rust servers, Modded Rust servers: the record, Rust build servers: the record and Rust PvE servers, on record. It appears under these filters on the server list: Region: Europe; Type: Modded; Game mode: PvE; Server tag: PvE ^p, Build server ^k, Modded ^z and Oxide ^o; Group limit: 5 or more.
Server record
Which version of Rust does Realistic RUST run?
The recorded build for Realistic RUST is Rust network protocol 2633 and build 163794 on Windows. The protocol must match to join, and Steam handles that update.
Is Realistic RUST online, and how reliable is it?
Offline now, Realistic RUST was last seen 45 days 4 hours ago. Of 168 hours in the last 7 full days, 0 were up: 0% of the time. The first sighting by Rust Server History was on 13 September 2026.
Where is Realistic RUST located?
The EU tag is how Realistic RUST lists itself in Europe. Rust Server History does not look up where the machine stands; it shows where a server says it is. You will find it at 80.187.86.179:28015.
Wipe record
What is the wipe schedule on Realistic RUST?
The rhythm of Realistic RUST cannot be told yet, as too few of its wipes are on record. The monthly force wipe comes next on Thursday 5 November at 19:00 UTC, and every Rust server wipes then. The world it runs now dates from 54 days 13 hours ago.
Player counts
How does Realistic RUST rank against other Rust servers?
Realistic RUST ranks #15,150 on seven-day player hours: top – overall and #2,501 in Europe.
How busy is Realistic RUST?
No current count exists for Realistic RUST; it was last seen 45 days 4 hours ago.
Map and rules
What are the rules and settings on Realistic RUST?
The name of Realistic RUST carries no gather rate. No group may exceed 8 players, the default set by the game. Under game mode, the entry reads build & creative, no gathering: sandbox building. Under Modded in the server browser, the game is changed by plugins or settings. Plugins in use: Oxide. VAC from Valve is switched on.
Joining the server
How do I join Realistic RUST?
Entering client.connect 80.187.86.179:28015 in the console (F1) connects you to this server. The Launch Rust button on this page does the same: it opens the game via Steam and connects on your behalf.
The label explained
Server tags
What each tag this server publishes means.
Published as mp100,ptrak,$r?,v2633,^k,EU,^p,gmrust,cs163794,ts8,^o^z
Game
gmrust
mp100
ts8
v2633
cs163794
ptrak
$r?
Gameplay
^k
^p
Mods and access
^o
^z
Region
EU
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.