This server publishes no banner
Exhibit no. 15,159Acc. 2026.15159
homeserver build test
Rust server · in the archive since 17 October 2026
Offline 80.187.123.34:28015 checked 11d ago
The timeline
Wipes
Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.
The record of each wipe
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
The rhythm
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Population, performance and rank
Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Related exhibits
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Visitors' questions about this exhibit
Quick answers
Answered from the figures on this page.
Tags and filters
What do the server tags on homeserver build test mean?
You can see the tags homeserver build test publishes, read by the game's server browser: gmrust (Game mode): This server runs standard Rust survival; mp4 (Max players): Slot count: 4; ts8 (Group limit): The game default caps teams at 8; v2634 (Protocol): The server runs game protocol 2634; matching it is required to join; cs167781 (Build): The game build is 167781; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): The server has no region code; ^z (Modded): Under Modded: the game is changed by plugins or settings; ^y (Carbon): Carbon is the plugin framework in use. Shown at the top of this page are the current players, the queue and the world's age, also taken from the tags.
Which Rust Server History lists and filters include homeserver build test?
The Rust Server History lists that feature homeserver build test are: Modded Rust servers: the record and Rust build servers: the record. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Server entry
Which version of Rust does homeserver build test run?
The recorded build for homeserver build test is Rust network protocol 2634 and build 167781 on Linux. Joining requires your game to be on the same protocol; Steam keeps it updated for you.
Is homeserver build test online, and how reliable is it?
The record shows homeserver build test offline at this moment, last seen 11 days 3 hours ago. 0 of 168 hours, or 0% of the time, over the last 7 full days. 17 October 2026 is when Rust Server History first saw it.
Where is homeserver build test located?
You will find no region published by homeserver build test. The location on Rust Server History is what a server says, not a lookup of where the machine stands. You can reach it at 80.187.123.34:28015.
Wipe history
What is the wipe schedule on homeserver build test?
The rhythm of homeserver build test cannot be told yet, as too few of its wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, when every Rust server wipes. The world it runs now dates from 11 days 3 hours ago.
Player record
How does homeserver build test rank against other Rust servers?
Player hours over the last seven days put homeserver build test at #15,159: a place in the top 70% of all ranked servers.
How busy is homeserver build test?
No current count exists for homeserver build test; it was last seen 11 days 3 hours ago.
Map and rules
What are the rules and settings on homeserver build test?
No gather rate is stated in the name of homeserver build test. No group may exceed 8 players, the default set by the game. survival is the game mode, gathering, building and raiding: the standard game. Fighting and raiding between players are permitted. Under Modded in the server browser, the game is changed by plugins or settings. Carbon plugins are running. The anti-cheat VAC from Valve is active.
Which map does homeserver build test run?
The game generates the map on homeserver build test, which is procedural.
How to join
How do I join homeserver build test?
Enter client.connect 80.187.123.34:28015 in the console, opened with F1 in Rust. Launch Rust and join on this page also works: it opens Rust through Steam and connects you.
The label explained
Server tags
What each tag this server publishes means.
Published as mp4,ptrak,$r?,v2634,gmrust,cs167781,ts8,^z,^y
Game
gmrust
mp4
ts8
v2634
cs167781
ptrak
$r?
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.