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Rust Server HistoryMuseum and archive of Rust servers

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Exhibit no. 15,998Acc. 2026.15998

insprd local test

Rust server · in the archive since 1 October 2026

Offline 80.187.121.74:28015 checked 24d ago

moddedoxide
To visit
Players now 0/ 50
0% full
7-day average0peak –
Rank#15,998top 70%
Last wipe26d agoThu 1 Oct, 19:18 UTC · no schedule published
Next wipe–no wipe seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

The record of each wipe

No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k1 Oct3 Oct5 Oct6 Oct8 Oct10 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Lists and tags

What do the server tags on insprd local test mean?

These tags from insprd local test, read by the game's server browser, are: gmrust (Game mode): This server runs standard Rust survival; mp50 (Max players): Slot count: 50; ts10 (Group limit): A team may hold no more than 10; v2634 (Protocol): Your game must run protocol 2634 to join; cs166494 (Build): Build number: 166494; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $rfra (Region code): fra is the server's region code; ^c (Creative): The mode is creative: no gathering, and you build as you choose; ^e (Minigames): Minigames here include arenas, Bedwars and parkour; ^d (Combat training): Training for aim and PvP, with loot supplied; ^j (Battle royale): Fight as the zone closes; loot as you go; ^o (Oxide): Oxide, also known as uMod, is the plugin framework in use; ^z (Modded): Under Modded: the game is changed by plugins or settings. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.

Which Rust Server History lists and filters include insprd local test?

The Rust Server History lists that feature insprd local test are: Modded Rust servers: the record, Rust aim training servers, Rust build servers: the record and Creative Rust servers: the record. It appears under these filters on the server list: Type: Modded; Server tag: Creative ^c, Minigames ^e, Combat training ^d, Battle royale ^j, Modded ^z and Oxide ^o; Group limit: 5 or more.

Server record

Which version of Rust does insprd local test run?

Rust network protocol 2634 and build 166494 is the build insprd local test runs, on Windows. The protocol must match to join, and Steam handles that update.

Is insprd local test online, and how reliable is it?

insprd local test was last seen 24 days 14 hours ago and is offline right now. Of 168 hours in the last 7 full days, 0 were up: 0% of the time. First seen by Rust Server History on 1 October 2026.

Where is insprd local test located?

You will find no region published by insprd local test, and its region code is fra. The location on Rust Server History is what a server says, not a lookup of where the machine stands. Its entry gives 80.187.121.74:28015 as the address.

Wipe record

What is the wipe schedule on insprd local test?

The rhythm of insprd local test cannot be told yet, as too few of its wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, when every Rust server wipes. 26 days 8 hours ago its current world was made.

Population

How does insprd local test rank against other Rust servers?

Player hours over the last seven days put insprd local test at #15,998: a place in the top 70% of all ranked servers.

How busy is insprd local test?

No current count exists for insprd local test; it was last seen 24 days 14 hours ago.

Map and rules

What are the rules and settings on insprd local test?

You will not find a gather rate in the name of insprd local test. You may play in groups of up to 10 players. minigames & battle royale is the game mode, arenas and parkour, Bedwars and battle royale. The server browser lists it under Modded, where plugins or settings change the game. Oxide plugins are running. VAC from Valve is switched on.

Joining the server

How do I join insprd local test?

Enter client.connect 80.187.121.74:28015 in the console, opened with F1 in Rust. Launch Rust and join on this page also works: it opens Rust through Steam and connects you.

The label explained

Server tags

What each tag this server publishes means.

Published as mp50,ptrak,$rfra,v2634,^c,^e,^d,^j,gmrust,cs166494,ts10,^o^z

Game

gmrust
Game mode This server runs standard Rust survival.
mp50
Max players Slot count: 50.
ts10
Group limit A team may hold no more than 10.
v2634
Protocol Your game must run protocol 2634 to join.
cs166494
Build Build number: 166494.
ptrak
Networking Networking runs on RakNet, the game's standard layer.
$rfra
Region code fra is the server's region code.

Gameplay

^c
Creative The mode is creative: no gathering, and you build as you choose.
^e
Minigames Minigames here include arenas, Bedwars and parkour.
^d
Combat training Training for aim and PvP, with loot supplied.
^j
Battle royale Fight as the zone closes; loot as you go.

Mods and access

^o
Oxide Oxide, also known as uMod, is the plugin framework in use.
^z
Modded Under Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.