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Exhibit no. 15,199Acc. 2026.15199

Outpost Dev (local)

Rust server · in the archive since 7 October 2026

Offline 80.123.69.14:28215 checked 14d ago

moddedoxide
To visit
Players now 0/ 10
0% full
7-day average0peak –
Rank#15,199top 70%
Last wipe22d agoWed 7 Oct, 13:12 UTC · no schedule published
Next wipe–no wipe seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

The record of each wipe

No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k7 Oct10 Oct13 Oct15 Oct18 Oct21 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags, lists

What do the server tags on Outpost Dev (local) mean?

The game's server browser reads these tags published by Outpost Dev (local): gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): Slot count: 10; ts8 (Group limit): The default cap of 8 per team applies here; v2634 (Protocol): The server runs game protocol 2634; matching it is required to join; cs167058 (Build): The game build is 167058; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code field is empty; ^o (Oxide): A plugin framework, Oxide (uMod), is installed here; ^z (Modded): Plugins or settings alter the game, so it is listed under Modded. Shown at the top of this page are the current players, the queue and the world's age, also taken from the tags.

Which Rust Server History lists and filters include Outpost Dev (local)?

The Rust Server History lists that feature Outpost Dev (local) are: Modded Rust servers: the record. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

The record

Which version of Rust does Outpost Dev (local) run?

The recorded build for Outpost Dev (local) is Rust network protocol 2634 and build 167058 on Windows. Steam updates your game for you; joining needs the same protocol.

Is Outpost Dev (local) online, and how reliable is it?

The record shows Outpost Dev (local) offline at this moment, last seen 14 days 18 hours ago. 0 of 168 hours, or 0% of the time, over the last 7 full days. 7 October 2026 is when Rust Server History first saw it.

Where is Outpost Dev (local) located?

There is no region published by Outpost Dev (local). Rust Server History does not look up where the machine stands; it shows where a server says it is. You will find it at 80.123.69.14:28215.

Wipe history

What is the wipe schedule on Outpost Dev (local)?

The rhythm of Outpost Dev (local) cannot be told yet, as too few of its wipes are on record. The monthly force wipe comes next on Thursday 5 November at 19:00 UTC, and every Rust server wipes then. Made 22 days 3 hours ago, the current world is what it runs now.

Player counts

How does Outpost Dev (local) rank against other Rust servers?

The last seven days of player hours place Outpost Dev (local) at #15,199, among the top 70% of all ranked servers.

How busy is Outpost Dev (local)?

No current count exists for Outpost Dev (local); it was last seen 14 days 18 hours ago.

Rules and settings

What are the rules and settings on Outpost Dev (local)?

You will not find a gather rate in the name of Outpost Dev (local). At 8 players, the group limit matches the game's default. Recorded as survival, with this note: the usual game, with gathering, building and raiding. You may fight and raid other players. Under Modded in the server browser, the game is changed by plugins or settings. Oxide plugins are running. VAC from Valve is switched on.

Which map does Outpost Dev (local) run?

Generated by the game, the map on Outpost Dev (local) is procedural.

Join record

How do I join Outpost Dev (local)?

Press F1 in Rust to open the console, then enter client.connect 80.123.69.14:28215 to connect. Launch Rust from this page instead and you join through Steam with the connect already made.

The label explained

Server tags

What each tag this server publishes means.

Published as mp10,ptrak,$r?,v2634,gmrust,cs167058,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp10
Max players Slot count: 10.
ts8
Group limit The default cap of 8 per team applies here.
v2634
Protocol The server runs game protocol 2634; matching it is required to join.
cs167058
Build The game build is 167058.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code The region code field is empty.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), is installed here.
^z
Modded Plugins or settings alter the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.