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Exhibit no. 10,166Acc. 2026.10166
Operational Control Center
Rust server · in the archive since 25 October 2026
Offline 79.223.239.140:28025 checked 13h ago
The timeline
Wipes
Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.
The record of each wipe
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
The rhythm
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Population, performance and rank
Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 46% of all ranked servers. Ranked on player hours over the last seven days.
Related exhibits
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Visitors' questions about this exhibit
Quick answers
Answered from the figures on this page.
Tags, lists
What do the server tags on Operational Control Center mean?
You can see the tags Operational Control Center publishes, read by the game's server browser: gmvanilla (Game mode): Vanilla survival is the mode; mp3 (Max players): 3 slots are set on this server; ts8 (Group limit): Teams are capped at 8, the default the game ships; v2635 (Protocol): To join, your game has to be on protocol 2635; cs168909 (Build): This server runs game build 168909; ptrak (Networking): RakNet handles the network layer, as standard for the game; $r? (Region code): The region code field is empty; ^o (Oxide): Oxide, also known as uMod, is the plugin framework in use; ^z (Modded): Under Modded: the game is changed by plugins or settings. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.
Which Rust Server History lists and filters include Operational Control Center?
The Rust Server History lists that feature Operational Control Center are: Modded Rust servers: the record. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Server record
Which version of Rust does Operational Control Center run?
On Windows, Operational Control Center runs Rust network protocol 2635 and build 168909. Joining requires your game to be on the same protocol; Steam keeps it updated for you.
Is Operational Control Center online, and how reliable is it?
The record shows Operational Control Center offline at this moment, last seen 13 hours ago. 4 of 48 hours, or 8% of the time, over the last 2 full days. First seen by Rust Server History on 25 October 2026.
Where is Operational Control Center located?
There is no region published by Operational Control Center. Rust Server History does not look up where the machine stands; it shows where a server says it is. You will find it at 79.223.239.140:28025.
Wipe record
What is the wipe schedule on Operational Control Center?
The record holds too few of Operational Control Center's wipes to tell its rhythm. The monthly force wipe comes next on Thursday 5 November at 19:00 UTC, and every Rust server wipes then. Made 4 days 21 hours ago, the current world is what it runs now.
Player counts
How does Operational Control Center rank against other Rust servers?
Over seven days of player hours, Operational Control Center ranks #10,166, inside the top 46% of all ranked servers.
How busy is Operational Control Center?
The last sighting of Operational Control Center in the live count was 13 hours ago; it is offline now. A seven-day average of 0 players is recorded, with a peak of 1. An average of 1 players at 18:00 UTC made that the busiest hour of the last 48.
Rules and settings
What are the rules and settings on Operational Control Center?
The name of Operational Control Center carries no gather rate. The limit of 8 players per group is the game's default. survival is the game mode, the usual game, with gathering, building and raiding. PvP and raiding are enabled. Under Modded in the server browser, the game is changed by plugins or settings. The plugin count is Oxide. The anti-cheat VAC from Valve is active.
How to join
How do I join Operational Control Center?
Enter client.connect 79.223.239.140:28025 in the console, opened with F1 in Rust. Launch Rust and join on this page also works: it opens Rust through Steam and connects you.
The label explained
Server tags
What each tag this server publishes means.
Published as mp3,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z
Game
gmvanilla
mp3
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.