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Exhibit no. 16,006Acc. 2026.16006

Local Dev Server (Carbon)

Rust server · in the archive since 29 September 2026

Offline 79.209.90.240:28505 checked 25d ago

moddedcarbon
To visit
Players now 0/ 50
0% full
7-day average0peak –
Rank#16,006top 70%
Last wipe26d agoFri 2 Oct, 19:31 UTC · no schedule published
Next wipe–too few wipes seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectedlast seen, 3 Oct 2026, 11:11 UTCAll times UTC.

The record of each wipe

  1. Sat 3 Oct 202609:21 UTC25d ago
    Peak
    0
    Crowd
    –
    Lasted
    running
    Players before
    1
  2. Wed 30 Sep 202613:27 UTC28d ago
    Peak
    1
    Crowd
    –
    Lasted
    2.8 days
    Players before
    1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

2.8 daysusual gapbetween real wipes
0wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

Sat 3 OctWed 30 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k29 Sep1 Oct3 Oct6 Oct8 Oct10 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags and filters

What do the server tags on Local Dev Server (Carbon) mean?

These tags from Local Dev Server (Carbon), read by the game's server browser, are: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): The default cap of 8 per team applies here; v2634 (Protocol): The server runs game protocol 2634; matching it is required to join; cs166655 (Build): This server runs game build 166655; ptrak (Networking): RakNet handles the network layer, as standard for the game; $r? (Region code): No region code is set; ^z (Modded): Under Modded: the game is changed by plugins or settings; ^y (Carbon): Carbon, a plugin framework, runs on this server. Shown at the top of this page are the current players, the queue and the world's age, also taken from the tags.

Which Rust Server History lists and filters include Local Dev Server (Carbon)?

The Rust Server History lists that feature Local Dev Server (Carbon) are: Modded Rust servers: the record. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Server record

Which version of Rust does Local Dev Server (Carbon) run?

Rust network protocol 2634 and build 166655 is the build Local Dev Server (Carbon) runs, on Windows. The protocol must match to join, and Steam handles that update.

Is Local Dev Server (Carbon) online, and how reliable is it?

Local Dev Server (Carbon) was last seen 25 days 20 hours ago and is offline right now. Of 168 hours in the last 7 full days, 0 were up: 0% of the time. The first sighting by Rust Server History was on 29 September 2026.

Where is Local Dev Server (Carbon) located?

You will find no region published by Local Dev Server (Carbon). Where a server says it is is shown on Rust Server History; where the machine stands is not looked up. You will find it at 79.209.90.240:28505.

Wipe record

What does wipe day look like on Local Dev Server (Carbon)?

0 players on average was the busiest its recent wipes drew. On the latest wipe, 0 hours after the wipe, the crowd peaked.

What is the wipe schedule on Local Dev Server (Carbon)?

The record holds too few of Local Dev Server (Carbon)'s wipes to tell its rhythm. Next on Thursday 5 November at 19:00 UTC is the monthly force wipe, when every Rust server wipes. Made 26 days 12 hours ago, the current world is what it runs now.

Population

How does Local Dev Server (Carbon) rank against other Rust servers?

The last seven days of player hours place Local Dev Server (Carbon) at #16,006, among the top 70% of all ranked servers.

How busy is Local Dev Server (Carbon)?

Local Dev Server (Carbon) is offline at present, having last been seen 25 days 20 hours ago.

Rules and settings

What are the rules and settings on Local Dev Server (Carbon)?

The name of Local Dev Server (Carbon) carries no gather rate. No group may exceed 8 players, the default set by the game. survival is the game mode, gather, build, raid: the standard game. Fighting and raiding between players are permitted. Under Modded in the server browser, the game is changed by plugins or settings. Plugins in use: Carbon. The anti-cheat VAC from Valve is active.

Joining the server

How do I join Local Dev Server (Carbon)?

Enter client.connect 79.209.90.240:28505 in the console, opened with F1 in Rust. Launch Rust and join on this page also works: it opens Rust through Steam and connects you.

The label explained

Server tags

What each tag this server publishes means.

Published as mp50,ptrak,$r?,v2634,gmrust,cs166655,ts8,^z,^y

Game

gmrust
Game mode The game mode is standard Rust survival.
mp50
Max players The server holds 50 slots.
ts8
Group limit The default cap of 8 per team applies here.
v2634
Protocol The server runs game protocol 2634; matching it is required to join.
cs166655
Build This server runs game build 166655.
ptrak
Networking RakNet handles the network layer, as standard for the game.
$r?
Region code No region code is set.

Mods and access

^z
Modded Under Modded: the game is changed by plugins or settings.
^y
Carbon Carbon, a plugin framework, runs on this server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.