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Exhibit no. 15,348Acc. 2026.15348

replays

Rust server · in the archive since 24 September 2026

Offline 79.165.151.88:28015 checked 7d ago

moddedoxide
To visit
Players now 0/ 1
0% full
7-day average0peak –
Rank#15,348top 70%
Last wipe19d agoThu 8 Oct, 09:41 UTC · no schedule published
Next wipe–too few wipes seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectedlast seen, 20 Oct 2026, 08:40 UTCAll times UTC.

The record of each wipe

  1. Thu 8 Oct 202609:25 UTC19d ago
    Peak
    1
    Crowd
    –
    Lasted
    running
    Players before
    0
  2. Thu 24 Sep 202613:21 UTC33d ago
    Peak
    1
    Crowd
    held half
    Lasted
    13.8 days
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

13.8 daysusual gapbetween real wipes
1wipe-day peakplayers, last three wipes
100%crowd heldof its cycles kept half the crowd

The first 48 hours of its last wipes

Thu 8 OctThu 24 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k24 Sep1 Oct7 Oct14 Oct20 Oct27 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags, lists

What do the server tags on replays mean?

You can see the tags replays publishes, read by the game's server browser: gmrust (Game mode): This server runs standard Rust survival; mp1 (Max players): 1 slots are set on this server; ts8 (Group limit): The game default caps teams at 8; v2634 (Protocol): The server runs game protocol 2634; matching it is required to join; cs167058 (Build): Build number: 167058; ptrak (Networking): RakNet handles the network layer, as standard for the game; $r? (Region code): No region code is set; ^o (Oxide): Oxide, also known as uMod, is the plugin framework in use; ^z (Modded): Plugins or settings alter the game, so it is listed under Modded. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.

Which Rust Server History lists and filters include replays?

The Rust Server History lists that feature replays are: Modded Rust servers: the record. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Server record

Which version of Rust does replays run?

On Windows, replays runs Rust network protocol 2634 and build 167058. Joining requires your game to be on the same protocol; Steam keeps it updated for you.

Is replays online, and how reliable is it?

Offline now, replays was last seen 7 days 21 hours ago. It was up for 0 of 168 hours in the last 7 full days, 0% of the time. First seen by Rust Server History on 24 September 2026.

Where is replays located?

You will find no region published by replays. The location on Rust Server History is what a server says, not a lookup of where the machine stands. Its entry gives 79.165.151.88:28015 as the address.

Wipe history

What does wipe day look like on replays?

At their busiest, its recent wipes drew an average of 1 players. On the latest wipe, 0 hours after the wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.

What is the wipe schedule on replays?

Its rhythm is not yet clear: too few of replays's wipes are on record. The monthly force wipe comes next on Thursday 5 November at 19:00 UTC, and every Rust server wipes then. 19 days 20 hours ago its current world was made.

Population

How does replays rank against other Rust servers?

Player hours over the last seven days put replays at #15,348: a place in the top 70% of all ranked servers.

How busy is replays?

The last sighting of replays in the live count was 7 days 21 hours ago; it is offline now.

Rules and settings

What are the rules and settings on replays?

The name of replays carries no gather rate. At 8 players, the group limit matches the game's default. Under game mode, the entry reads survival, gather, build, raid: the standard game. PvP and raiding are enabled. Under Modded in the server browser, the game is changed by plugins or settings. Oxide plugins are running. VAC from Valve is switched on.

Which map does replays run?

A procedural map is what replays runs; the game generates it.

How to join

How do I join replays?

Entering client.connect 79.165.151.88:28015 in the console (F1) connects you to this server. The Launch Rust button on this page does the same: it opens the game via Steam and connects on your behalf.

The label explained

Server tags

What each tag this server publishes means.

Published as mp1,ptrak,$r?,v2634,gmrust,cs167058,ts8,^o^z

Game

gmrust
Game mode This server runs standard Rust survival.
mp1
Max players 1 slots are set on this server.
ts8
Group limit The game default caps teams at 8.
v2634
Protocol The server runs game protocol 2634; matching it is required to join.
cs167058
Build Build number: 167058.
ptrak
Networking RakNet handles the network layer, as standard for the game.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Oxide, also known as uMod, is the plugin framework in use.
^z
Modded Plugins or settings alter the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.