The server's own banner, as it publishes it
Exhibit no. 993Acc. 2026.0993
[EU] Facepunch 4
Rust server · in the archive since 13 September 2026
Online 79.137.98.8:28015 checked 8m ago
The timeline
Wipes
Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.
13 Sep Now 1 Oct17:44 · FW 5 Nov19:00 · FW 3 Dec19:00 · FW
a wipe on recordthe monthly force wipeexpectednow, 28 Oct 2026, 21:25 UTCAll times UTC.
The record of each wipe
-
Thu 1 Oct 202617:44 UTC FW27d ago
- Peak
- 81
- Crowd
- –
- Lasted
- running
- Players before
- 8
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
The rhythm
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 7d 21h. The force wipe · high confidence
Coming wipes
- 7d 21hThu 5 Nov, 19:00 UTCFW
- 35d 21hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 81, 1 hours in.
The record
Population, performance and rank
Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 4% of all ranked servers. Ranked on player hours over the last seven days.
Related exhibits
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Visitors' questions about this exhibit
Quick answers
Answered from the figures on this page.
Lists and tags
Who runs [EU] Facepunch 4?
[EU] Facepunch 4 and 124 other servers we track share a playrust.com hostname, so the same operator most likely runs them.
What do the server tags on [EU] Facepunch 4 mean?
The game's server browser reads these tags published by [EU] Facepunch 4: official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): This server runs standard Rust survival; mp350 (Max players): The server holds 350 slots; ts8 (Group limit): Teams are capped at 8, the default the game ships; v2635 (Protocol): To join, your game has to be on protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code field is empty; ^m (Monthly): A monthly wipe applies here, as does the force wipe from Facepunch; ^v (Vanilla): Facepunch's release, unchanged: rates, kits and rules stand as shipped; ^t (Tutorial on): Facepunch's tutorial is open to new players here; sc2 (Custom tag): The owner or a plugin applied this tag, which is outside the standard Rust set. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.
Which Rust Server History lists and filters include [EU] Facepunch 4?
These Rust Server History lists include [EU] Facepunch 4: Rust tutorial servers: the record, European Rust servers, Official Rust servers: the record and The vanilla Rust servers on record. These filters on the server list bring it up: Region: Europe; Type: Vanilla and No plugins at all; Server tag: Monthly ^m, Vanilla ^v and Tutorial on ^t; Group limit: 5 or more; Wipe schedule: Monthly; Boxes: Official only.
Server record
Does [EU] Facepunch 4 run smoothly?
Across the last 48 hours it averaged 215 server fps; the low was 183. Buildings, deployables and everything else in the world came to as many as 134,102 entities. Up to 6,410 MB of memory was used. What players feel as lag comes from low fps and a climbing entity count.
Which version of Rust does [EU] Facepunch 4 run?
On Windows, [EU] Facepunch 4 runs Rust network protocol 2635 and build 168909. Steam updates your game for you; joining needs the same protocol.
Is [EU] Facepunch 4 online, and how reliable is it?
At this moment [EU] Facepunch 4 is online. Going by its reported uptime, it restarted about 8 hours ago. It was up for 168 of 168 hours in the last 7 full days, 100% of the time. 13 September 2026 is when Rust Server History first saw it.
Where is [EU] Facepunch 4 located?
No region tag is published by [EU] Facepunch 4, but its name points to Europe. The location on Rust Server History is what a server says, not a lookup of where the machine stands. You can reach it at 79.137.98.8:28015.
Wipe history
What does wipe day look like on [EU] Facepunch 4?
81 players on average was the busiest its recent wipes drew. On the latest wipe, 1 hours after the wipe, the crowd peaked.
What is the wipe schedule on [EU] Facepunch 4?
The force wipe is the only wipe on [EU] Facepunch 4, once a month. On Thursday 5 November at 19:00 UTC comes the force wipe, its next wipe, when every Rust server wipes. The world it runs now dates from 27 days 3 hours ago. A monthly wipe schedule is published in its tags.
Player counts
How does [EU] Facepunch 4 rank against other Rust servers?
Over seven days of player hours, [EU] Facepunch 4 ranks #993, inside the top 4% of all ranked servers.
How busy is [EU] Facepunch 4?
Of its 350 slots, [EU] Facepunch 4 currently has 8 filled. A seven-day average of 9 players is recorded, with a peak of 33. An average of 17 players at 17:00 UTC made that the busiest hour of the last 48.
Rules and settings
What are the rules and settings on [EU] Facepunch 4?
You will not find a gather rate in the name of [EU] Facepunch 4. The limit of 8 players per group is the game's default. Under game mode, the entry reads survival, gather, build, raid: the standard game. Fighting and raiding between players are permitted. Rust's in-game Official tab carries this entry. The server applies the label vanilla: facepunch's release, unchanged: rates, kits and rules stand as shipped. The anti-cheat VAC from Valve is active.
Which map does [EU] Facepunch 4 run?
A procedural map of size 4,500 with seed 793956150 is what [EU] Facepunch 4 runs, generated by the game. One size and seed produce one map, which RustMaps can show you from this page.
Joining the server
How do I join [EU] Facepunch 4?
Entering client.connect 79.137.98.8:28015 in the console (F1) connects you to this server. The Launch Rust button on this page does the same: it opens the game via Steam and connects on your behalf.
The label explained
Server tags
What each tag this server publishes means.
Published as mp350,ptrak,$r?,v2635,^m,^v,^t,gmrust,cs168909,sc2,ts8
On Rust Server History
Game
gmrust
mp350
ts8
v2635
cs168909
ptrak
$r?
Wipe schedule
^m
Difficulty
^v
Gameplay
^t
Other
sc2
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.