Open every day, at every hour Admission free 11,799 servers and 87,162 players on view The records renewed every five minutes
Rust Server HistoryMuseum and archive of Rust servers

This server publishes no banner

Exhibit no. 11,098Acc. 2026.11098

Facepunch Playtest

Rust server · in the archive since 13 September 2026

Online 79.137.98.20:28015 checked 11m ago

To visit
Players now 1/ ?
7-day average0peak 3
Rank#11,098top 50%
Last wipe25d agoThu 1 Oct, 17:40 UTC · no schedule published
Next wipe–no rhythm it keeps

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectednow, 27 Oct 2026, 15:10 UTCAll times UTC.

The record of each wipe

  1. Thu 1 Oct 202617:40 UTC FW25d ago
    Peak
    0
    Crowd
    –
    Lasted
    running
    Players before
    0
  2. Mon 28 Sep 202607:20 UTC29d ago
    Peak
    28+1 in the queue
    Crowd
    halved by day 1
    Lasted
    3.4 days
    Players before
    0
  3. Thu 24 Sep 202610:57 UTC33d ago
    Peak
    0
    Crowd
    –
    Lasted
    3.8 days
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

3.6 daysusual gapbetween real wipes
100%on rhythmof its recent wipes
9wipe-day peakplayers, last three wipes
0%crowd heldelse halves by day 1

The first 48 hours of its last wipes

Thu 1 OctMon 28 SepThu 24 Sep
010203040+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
0123416:0001:0010:0020:0005:0014:00

Hourly average and peak, UTC.

Folder 2

Server performance

02040608016:0001:0010:0020:0005:0014:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 50% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Lists and tags

Who runs Facepunch Playtest?

A playrust.com hostname is published by Facepunch Playtest and by 124 other servers we track, which points to the same operator.

What do the server tags on Facepunch Playtest mean?

You can see the tags Facepunch Playtest publishes, read by the game's server browser: official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): The game mode is standard Rust survival; mp0 (Max players): 0 slots are set on this server; ts100 (Group limit): A team may hold no more than 100; v2635 (Protocol): Your game must run protocol 2635 to join; cs168837 (Build): This server runs game build 168837; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): No region code is set. Shown at the top of this page are the current players, the queue and the world's age, also taken from the tags.

Which Rust Server History lists and filters include Facepunch Playtest?

These Rust Server History lists include Facepunch Playtest: Official Rust servers: the record. These filters on the server list bring it up: Type: No plugins at all; Group limit: 5 or more; Boxes: Official only.

The record

Does Facepunch Playtest run smoothly?

Across the last 48 hours it averaged 44 server fps; the low was 32. Buildings, deployables and everything else in the world came to as many as 403,000 entities. Memory use peaked at 11,905 MB. What players feel as lag comes from low fps and a climbing entity count.

Which version of Rust does Facepunch Playtest run?

On Windows, Facepunch Playtest runs Rust network protocol 2635 and build 168837. Steam updates your game for you; joining needs the same protocol.

Is Facepunch Playtest online, and how reliable is it?

The live count shows Facepunch Playtest online right now. The uptime it reports puts the last restart at about 5 days 4 hours ago. 168 of 168 hours, or 100% of the time, over the last 7 full days. 13 September 2026 is when Rust Server History first saw it.

Where is Facepunch Playtest located?

No region is published by Facepunch Playtest. Where a server says it is is shown on Rust Server History; where the machine stands is not looked up. You can reach it at 79.137.98.20:28015.

Wipe history

What does wipe day look like on Facepunch Playtest?

9 players on average was the busiest its recent wipes drew. 0 hours into the latest wipe the crowd peaked. Half that peak was held until the next wipe in 0% of its recent wipes. By day 1 the crowd fell to below half when it did not hold.

What is the wipe schedule on Facepunch Playtest?

There is no next wipe to predict on Facepunch Playtest, which wipes at irregular times. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, when every Rust server wipes. Made 25 days 21 hours ago, the current world is what it runs now.

Player record

How does Facepunch Playtest rank against other Rust servers?

Player hours over the last seven days put Facepunch Playtest at #11,098: a place in the top 50% of all ranked servers.

How busy is Facepunch Playtest?

The live count for Facepunch Playtest stands at 1 players. A seven-day average of 0 players is recorded, with a peak of 3.

Rules and settings

What are the rules and settings on Facepunch Playtest?

No gather rate is stated in the name of Facepunch Playtest. No group may exceed 100 players. survival is the game mode, gather, build, raid: the standard game. You may fight and raid other players. It appears in Rust's Official tab in game. The anti-cheat VAC from Valve is active.

Which map does Facepunch Playtest run?

Seed 1377699477, size 4,500: such is the procedural map Facepunch Playtest runs, generated by the game. From this page you can view the map on RustMaps: the same size and seed give the same map.

How to join

How do I join Facepunch Playtest?

Press F1 in Rust to open the console, then enter client.connect 79.137.98.20:28015 to connect. Launch Rust from this page instead and you join through Steam with the connect already made.

The label explained

Server tags

What each tag this server publishes means.

Published as mp0,ptrak,$r?,v2635,gmrust,cs168837,ts100

On Rust Server History

official
Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand.

Game

gmrust
Game mode The game mode is standard Rust survival.
mp0
Max players 0 slots are set on this server.
ts100
Group limit A team may hold no more than 100.
v2635
Protocol Your game must run protocol 2635 to join.
cs168837
Build This server runs game build 168837.
ptrak
Networking Networking runs on RakNet, the game's standard layer.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.